This week we are featuring two articles. One of them is Splatting 2D blood in games built with MonoGame by this_is_ridiculous.
If you are a hard core mobile game developer, I’m sure the title of the article would interest you. This week’s featured article is about developing 2D action games on Windows Phone – games that include shooting, fighting and more importantly blood
“If you develop a 2D action game there is likely to be tons of shooting, sword fighting, maiming and killing: if you want it to be properly dark and gory you’ll need to be able to add buckets of blood to your scenes, and you will want this blood to stay in the level for as long as possible. That’s exactly the same situation we (me and my team-mates) are now in – while developing an engine for our new game we came to the point that we need the blood splatters to stay on the level.” Read more
This article illustrates an important aspect of developing 2D action games – blood spatting. The article contains a buildable example and covers drawing texture maps (decals), shaders and how to keep track of decals.
Read the article and let us know about your action games on Windows Phone.







