MonoGame on Windows Phone 8 Post-Processing Your Game by this_is_ridiculous
When you develop a game, at some point, you start thinking about adding special effects to your graphics pipeline. Doing this is beneficial for several reasons:
- For having effects that cannot be created by an artist (refraction, reflection, water effects)
- For setting additional mood for a gameplay (bloom, blur, filter effects)
- For making your games just look cooler (all sorts of distortion effects)
This article explains how to compile and use shaders with MonoGame on Windows Phone 8 for post-processing.
This weeks’s featured article is J2ME clients for JSON services made easy: the complete implementation by marcelobarrosalmeida.
If you’re implementing J2ME applications and are using a JSON web service, this article is for you!
Points to consider before submitting an app to the Windows Phone Store by saramgsilva
This article is intended to expose relevant points of guidance for those who want to test and submit applications on Windows Phone store.
In this article, you will learn:
- Testing XAP using Windows Phone Marketplace Test Kit
- Tips for Certification
- Official references for certification requirements
- An overview from the certification process
As an added bonus, saramgsilva also created a translation of the article in Portuguese.
This article won a Lumia 800 and PDP membership – as part of Featured articles win PDP membership and a Lumia
Stegafoto: a lens which embeds audio and text inside images by vnuckcha
Embedding text or audio within an image can make it easier for the photographer to vividly re-live the experience when browsing an image months after it has been taken. The technique used here is “fat-free” (does not increase the size of the image) and does not visibly distort or affect the quality of the image. Briefly put, the technique uses the principle of Steganography with a simple “even-odd” encoding scheme in the least significant bits of the pixels in the image.
Read the article and let us know if it works for you!
Movie Reviews Series 40 Web App by avnee.nathani
Movie Reviews is a Series 40 Web app which features latest movies, shows details (release date, cast, synopsis) and reviews for the selected movies, and also allows users to search for other movies from the Rotten Tomatoes movie database. This article illustrates how the app is constructed.
As of now, the Movie Reviews application uses several attributes provided by the Rotten Tomatoes API. The author has future plans to add more attributes and make the user interface richer. To track the progress of the project please check the project at http://projects.developer.nokia.com/MovieReviews.
Map with directions in Windows Phone 8 by pasi.manninen
This week we are featuring article about Map with directions for use in Windows Phone 8 applications. This article explains how to show route in map and get route directions with Windows Phone 8. The cool thing about this article is that the Map offers route directions in both textual and speech format.
Here are few screenshots of the code example in the article,
Read this article and add Maps with route directions in your Windows Phone applications.
3D print a shell for your Nokia Phone by fpatton
Here at Nokia, we like to be on the leading edge, and we have for you what we believe is a phone manufacturer first – providing the mechanical drawings for a phone’s back shell so you can make modifications or accessories to print out on your 3D printer.
While the outside of the phone case can take almost any shape, limited only by your imagination, the inside is a bit trickier. You have to make sure there’s room for the battery, antennae, and other protuberances, as well as openings for buttons, speaker, microphone, etc. Not fun to figure out on your own, so we’ve taken the guesswork out of the equation for you.
Read more about 3D printing in the article.
Graphics scalability approaches for Series 40 Java ME apps by jaaura
This week’s featured article talks about gfx scalability for Series 40 Java ME apps.
Series 40 devices come in a number of different display resolutions, and may also support both portrait and landscape modes. This can pose compatibility, performance and resource problems for app developers unless handled with care. Luckily there are ways to overcome that complexity effectively, while still providing an optimised experience for each resolution and orientation.
This article lists a number of techniques for graphics scalability and points to the Series 40 Java ME examples utilising those techniques. Typically a combination of approaches is used; the best approach depends on the type of app in question.
Read the article and let us know how it was helpful to you!
Creating a Lens application that uses HLSL effects for filters by r2d2rigo
This article shows how to create a Lens application that applies different filters to the photos. These filters are programmed in High Level Shading Language (HLSL) and are executed on the GPU to take advantage of the new DirectX functionality introduced in Windows Phone 8.
This article is a winning entry in the Windows Phone 8 Wiki Competition 2012Q4
Windows Phone 8 SDK on a Virtual Machine with Working Emulator by joaocardoso
This week’s featured article is highly beneficial to many developers since simply not yet all developers have had the possibility to upgrade to Windows 8
It explains how to create a Windows 8 Virtual Machine using VMWare software and install the Windows Phone 8 SDK on Windows 8 running on Virtual Machine. It also explains how to enable Hyper-V and Windows Phone 8 emulator.
Read the article and begin your journey towards developing Windows Phone 8 apps.