Find out how to get started with 2D game development for Nokia Series 40 Asha phones, even if you’ve never developed a game. Michael Samarin from Futurice explains how to use the Game Builder tool to create simple games. All you need is familiarity with Java™ technology, with the NetBeans IDE (for which Game Builder is a plug-in), and with the Nokia SDK for Java™. Using the Game Builder visual tool and studying the code generated are great ways to build game-development skills.
The webinar also provides an overview of Java ME classes typically used in game development. Finally, it examines asset-management techniques and associated platform limitations and capabilities.
This webinar covers processes involved in developing 2D and 3D games for full-touch Series 40 phones by using Nokia SDK 2.0 for Java™. Java expert Michael Samarin of Futurice introduces APIs of particular interest to game developers. In slides and coding demonstrations, he focuses on development techniques specific to games with no keyboard input. He demonstrates how to use gestures and sensors in your games to increase player engagement, and he details the relevant APIs. Finally, Michael discusses performance and memory considerations. Coding sessions use the Nokia IDE for Java and SDK emulator for demonstrating real code samples.
This webinar video introduces the sensors embedded in Nokia Asha phones and explains how to use them in Java™ ME apps and games.
The structure and usage of the Mobile Sensor API (JSR-256) on Series 40 phones are covered in the video. Attila Csipa, technology wizard at Nokia in Tampere, Finland, supplies a short overview that is followed by examples and coding demos. He uses the Nokia IDE for Java™ ME (Eclipse-based) to show you how to build your code. He also shares best practices and user-experience recommendations based on the most common use cases.
The Nokia Lumia 920 with Windows Phone 8 is setting the standard in smartphone-imaging technology. In this Lumia App Lab, you’ll learn about creating stunning imaging apps that use the advancements in the Lumia 920 and the potential of the new Microsoft Windows Phone 8.
You’ll learn how to capture superb images and video, control ISO and other parameters, perform multiframe image capture, get direct access to sensor data, and apply special effects. The Windows Phone 8 native camera app includes a feature called ‘lenses’ that makes it easy for users to apply the effects produced by your apps. The presentation explains how you make your apps part of this seamless user experience.
Tourist Attractions is a Nokia Developer example app written in Java for Series 40 phones. It demonstrates the use of the Location API for Java ME (JSR-179) and the HERE Maps API for Java ME (formerly the Nokia Maps API) to retrieve and show location information as well as details of nearby attractions. In addition, it incorporates the In-App Purchase API to enable the purchase and download of additional city guides.
This application works on most Series 40 phones, ranging from entry-level models to the highly successful Asha family of smartphones.
This lab session covers the basics of app development for Nokia Lumia smartphones with Windows Phone, with a focus on the Windows Phone 8 SDK. You’ll learn about the tools you need and how to target both Windows Phone 7 and Windows Phone 8 products.
A basic ‘Hello World’ app for Windows Phone 8 is created using Visual Studio and Blend. You may want to install the Windows Phone SDK 8.0 before viewing this lab, as you’ll get more out of the lab if you have the SDK installed.
Back in 1900, when the Michelin Brothers published their first guide, there were only 4,000 cars in all of France. Flash forward 112 years, and today Michelin’s online guide works with both Nokia Maps and Nokia Drive; restaurants that receive the Michelin window sticker also get a Nokia NFC tag. Tap the tag with your Nokia phone, and you’ll learn whether that eatery was truly worth the detour.
Are you wondering what to consider when designing and optimising graphics for your Series 40 application? Mikko Kaipio, Senior UX Designer, provides you with tips and best practices for handling graphics in your Series 40 applications.
He also explains the key items to take into account when porting your Android application graphics to the successful Nokia Asha family of Series 40 phones.
When Simon Jäger, a developer, met Jason Zielinski, an artist, amazing things started to happen. They formed Coltran Studios, perhaps the world’s smallest international game studio, based in Sweden and Chicago. Learn how the two brought their ‘Cradle to the Grave’ mobile game to Windows Phone. Says Zielinski: ‘This is real, this is amazing, this is brilliant’.
Kenny Mathers, Director of Developer Programs and Monetisation at Nokia, introduces Nokia Ad Exchange (NAX). Kenny describes how NAX offers a really simple way for you to monetise your free apps. A single line of code adds ads from over 120 advertising networks to your app, ads that can be delivered in over 200 countries.
To help you make the most of NAX, Kenny explains that it includes a powerful analytics feature. With this feature you can see how ads are being consumed and use this information to optimise you revenue. Using NAX you can also run campaigns to promote your apps and reach more users.