Creating a cloud-based application offers many advantages, including increased security for your users’ data, the ability to build communities around your app, and the ability to share content across multiple devices seamlessly. However, setting up a server infrastructure to implement your cloud can be a major hurdle. This is where Buddy.com comes in, offering a hosted service for your cloud-based apps. And if you have joined the Nokia Premium Developer Program, you have access to up to 1 million Buddy.com API calls a month, enabling you to build your Windows Phone 8 apps quickly without having to worrying about the backend.
In this webinar coding demonstrations show you how the Buddy APIs deliver common app scenarios as a service. Using the Buddy APIs, you can instantly add functionality such as global user accounts, photo albums, messaging, friends/groups functionality, push notifications, and more to your apps.
App-to-app-communication support is a powerful addition to Microsoft Windows Phone 8 that enables your apps to use the functionality of other apps. It also can help you increase the discoverability of your apps in Windows Phone Store, when you register the types of files and URI resources that the apps can enhance.
In this lab, you’ll learn how to use file and URI associations in Windows Phone 8 for app-to-app communication. You can use such associations to automatically launch your app when another app launches a specific file type or URI scheme. A deep link is used to send a reference to the file or URI to your app. This webinar also introduces the association launching API to launch another app in the same way.
We suggest that you install the Microsoft Windows Phone SDK 8.0 in advance to get the most out of this training lab. While you’ll learn a lot with or without the SDK, you’ll learn more if you have the SDK installed and can begin using the API as soon as you complete the training. Also, it will be helpful to have a Nokia Lumia phone built on Windows Phone 8 available for testing.
Discover how easy it is to create and customise a Series 40 web app from your website content and social media feeds, with Xpress Web App Builder 1.0.
This video guides you through choosing a template to layout your app, adding content from your website or social media accounts – such as Twitter and YouTube – then enhancing your app with ads or maps or features for the user to make a call or send an SMS message. Then, after finalising the app’s content, downloading the source code (to edit in Nokia Web Tools) getting a URL to preview it your Series 40 phone, and submitting it to Nokia Publish to start the process of publication on Nokia Store.
Movie Reviews is a Series 40 Web app which features latest movies, shows details (release date, cast, synopsis) and reviews for the selected movies, and also allows users to search for other movies from the Rotten Tomatoes movie database. This article illustrates how the app is constructed.
As of now, the Movie Reviews application uses several attributes provided by the Rotten Tomatoes API. The author has future plans to add more attributes and make the user interface richer. To track the progress of the project please check the project at http://projects.developer.nokia.com/MovieReviews.
This webinar gives you an in-depth look at strategies for persistent storage in Series 40 Java™ apps. We look at two options, MIDP 2 RecordStore and the FileConnection API. RecordStore is part of the Java ME Record Management System (RMS).
Java expert Michael Samarin of Futurice gives you an overview of usage scenarios, including state preservation between user sessions, local storage of configuration data, and other ways to use local storage to make your apps more compelling. In the coding demonstration, Michael illustrates data-caching strategies using RecordStore for network-based applications and games.
Here at Nokia, we like to be on the leading edge, and we have for you what we believe is a phone manufacturer first – providing the mechanical drawings for a phone’s back shell so you can make modifications or accessories to print out on your 3D printer.
While the outside of the phone case can take almost any shape, limited only by your imagination, the inside is a bit trickier. You have to make sure there’s room for the battery, antennae, and other protuberances, as well as openings for buttons, speaker, microphone, etc. Not fun to figure out on your own, so we’ve taken the guesswork out of the equation for you.
Learn how to make real 3D games for Nokia Series 40 Asha phones by using modern implementations of Java™ ME APIs. Presenter Michael Samarin of Futurice outlines key aspects of the 3D-game-making process: planning and building of game levels; lighting and degree of realism; modelling tools vs. manual character creation; animations and behaviour of game objects; and balancing of memory management against texture detail.
You will learn game-interface strategies for options such as full-touch, touch and type, and keyboard-only. Michael shares tips that can help you optimise the performance of your games on various screen sizes and models of Series 40 phones. He concludes with an overview of 3D performance of Java ME technology on the latest Asha phones.
This article shows how to create a Lens application that applies different filters to the photos. These filters are programmed in High Level Shading Language (HLSL) and are executed on the GPU to take advantage of the new DirectX functionality introduced in Windows Phone 8.