UTV Indiagames reach 100 million downloads in Nokia Store

100 million. That is a remarkable number. With great titles like Ra.One Genesis and IPL Cricket Fever, UTV Indiagames, part of The Walt Disney Company, is the first developer to achieve more than 100 million downloads in Nokia Store.

Vishal Gondal is the founder and CEO of UTV Indiagames, and has a long relationship with Nokia. He says that Nokia Store is one of the factors that created a gaming boom in India, since it’s really simple to use and the variety of content attracts people in all ages. Hitting 100 million downloads is of course not an easy task. Vishal believes that an important factor is the development of the Nokia ecosystem, and the support Nokia gives to developers.

UTV Indiagames have truly set a new industry benchmark for developers, and they did by applying a hyper local approach. Vishal is now looking forward to launching Indiagames on Windows Phone.

Read the full story about UTV Indiagames and how they gained global success at Nokia Conversations, or see what Nokia’s head of developer, Marco Argenti, has to say at developer.nokia.

Passion into Profit: Success Stories from DreamGamez and IND190

When working with Nokia, a publishing company does not have to be large in order to be successful. This week, we focus on the success of two people who never gave up on their passion for developing applications, and worked with Nokia to make their vision a reality.

Unique Designs for All: IND190 Success Story

In 2008, Ramadhan Bach wanted to download a new theme for his Symbian phone. Frustrated by the lack of options available at that time, he decided to create his own design, and he never looked back. After developing his first theme, Bach shared it with other Nokia enthusiasts with the same appetite for creative designs for Symbian phones. Bach published themes on his personal blog, where they gained momentum for years before he heeded the words of encouragement from his peers to start his own app development business. The result is IND190, a company that offers customers themes for a variety of Symbian Phones.

Since founding IND190 in 2011, Bach has experienced tremendous success. Only one year after first publishing free and paid versions of Bach’s themes in the Nokia Store, IND190 has garnered more than 26 million downloads across 190 countries. IND190 continues to release unique, high quality themes that enable Nokia users to personalize their Series 40, S60 and Symbian phones.

“Thanks to the Nokia Store and the hard work of my four team members, my personal hobby has now become a globally successful business,” said Ramadhan Bach, Engineer and Founder of IND190. “We look forward to exploring the Windows Phone platform with personalization applications and reaching a new group of Nokia users who are passionate about design and style.”

With their company and momentum growing by the day because of consistent release of new authentic content, IND190 and Bach are making big plans to expand into new markets to reach Windows Phone customers. They also hope to use Nokia’s tools to help increase monetization and gain more revenue in the years to come through in-app advertising.

One theme in particular is getting a lot of attention from both consumers and smartphone enthusiasts. Available globally for only 1 Euro in the Nokia Store, IND190’s Chrome is a series of themes developed that offer 100% scalable vector graphics compatible with S60 and Symbian Anna. Receiving five stars in the Nokia Store, the application has already impressed customers who have called the application “one of the best” among a variety of personal theme options because of its originality.

“Users like the ability to customize their phone, and our Chrome theme makes all the difference,” said Ramadhan Bach. “We are continuing to push the envelope in developing for our customers and look forward to publishing fresh and unique themes for the new Nokia Windows Phones in the near future.”

More information on Ramadhan Bach and IND190 can be found on their website and in the Nokia Store.

The Adventures of DreamGamez

Ramizuddin Shaikh knows how to write his own adventure. In 2010, he set out with a vision to create fun games and applications for the masses through his one-man company, DreamGamez. In an attempt to reach more people in more locations, Ramizuddin made the decision to develop for Nokia Series 40. The result was the Adventure of Ted, a gaming application that has been downloaded more than 20 million times in 190 countries. Handling everything from design to publishing, Ramizuddin leverages Nokia’s easy to use platforms and powerful developer community to develop fun and creative applications that appeal to a global audience. After its debut in 2012, Adventure of Ted was ranked as the number one top free game in the Nokia Store for more than a month in the US, UK and India.

As expected, Ramizuddin’s success was not without a few roadblocks.  As an independent developer, Ramizuddin knew he had to create an application that would stand out. He wanted to develop an application for feature phones that would find the perfect balance between quality and performance while also offering easy scrolling and high quality graphics. The result was a free application with smooth gameplay available on a variety of phones.

“It’s a challenge for an individual developer like me to reach a broad base of customers with a new application,” said Ramizuddin Shaikh, developer and founder of DreamGamez. “The Nokia Store’s global reach helped me showcase my high quality, unique application with gamers all over the world.”

With a successful Series 40 application under his belt, Ramizuddin is determined to embark on a new adventure: developing for Windows Phone. The rapid growth of the platform along with the intuitive developer tools has convinced Ramizuddin to publish all of his upcoming applications to the new platform.

“Nokia provides everything you need for development,” said Shaikh. “I look forward to exploring Windows Phone and seeing my download numbers continue to grow.”

When global success is driven locally

UTV IndiagamesBy Marco Argenti, SVP, Nokia Developer

In an increasingly competitive app landscape, it’s truly exciting to see developers surface and achieve real, global success. And this week, we saw just that happen. UTV Indiagames – India’s premier gaming company – has made history, and become the first developer to break through the 100 million downloads milestone in Nokia Store. More impressive, according to their founder and CEO Vishal Gondal, is that over 50 million new downloads have been driven in the past three months alone.

UTV Indiagames is a great example of a company which has worked to achieve success with Series 40 consumers through game genres such as Cricket, Bollywood, Casual and Action – not only in their home market, but also overseas. Their top performing countries are India, Vietnam, Brazil, Turkey and Indonesia – truly, a global hit.

As head of Developer activities here at Nokia, I’m delighted not only to see this milestone reached, but to witness the power of localization in action. Their success underlines that the local approach is more important than ever. The combination of great locally relevant games, localized languages, and Nokia’s ability to merchandize or ‘surface’ apps through locally managed Nokia Store catalogues, has seen their popularity continually rise.

With a huge base of loyal consumers, UTV Indiagames have also leveraged Nokia’s key local monetization features.  The company offers 100 paid titles, and over 300 free ad-supported titles, thus ensuring consumers can enjoy games no matter what their payment means and abilities. The team is now looking to further expand payment options and consumer choice, with micro payments tailored to specific markets.

So what’s next? The UTV Indiagames team have their sights set on 1 billion downloads, and will focus on great games for Series 40 and Nokia Asha consumers, while also developing new games on the Windows Phone platform for Nokia Lumia consumers, which will be available in Marketplace soon.

The team at IndiaGames have brilliantly authored their success, and deserve their place in the history books. Today, with more than 100 million downloads being enjoyed by customers in all corners of the world, they set a new industry benchmark driving global success, locally.

Nokia Developer webinar: User-centric design of Series 40 apps

Putting the user at the heart of your app designs is the key to creating winning apps. Our upcoming webinar walks you through a design example focusing on helping a user determine where they are, to facilitate the use of a location based application for Series 40 Touch and Type phones.

After giving an overview of the available methods for determining the user’s location, the webinar will discuss some of the fundamental drivers behind mobile app design, such as user mind set, use context, and small screen limitations.

The webinar will explore practical design implementations to enable the user to estimate their location, with a focus on the ways in which you can translate technology into an easy-to-use application.

The presentation concludes with an overview of the Series 40 UI design tools and services offered by Nokia to help you deliver winning app design.

Overall, this session guides you on how to make complex technology accessible to Series 40 users.


Nokia Browser 2.0 brings faster, richer web experiences to Series 40

Nokia Browser 2.0A new browser for Series 40, Nokia Browser 2.0, is bringing a faster, better way to experience the web to Series 40.

The cloud-based servers powering Nokia Browser 2.0 reduce data consumption by up to 90%, all without compromising the user experience. Sites also load up to three times faster. It’s accomplished by using cloud-based caching and compression.

As well as a faster browsing experience, Nokia Browser 2.0 helps users save money on operator data costs. Users can control how they consume data, by monitoring the overall data usage for a browsing session, or altering the quality of the images being downloaded.

One-touch access to search, popular sites and web apps is also present in the new browser, as is one-click sharing on social networks, achieved by the browser remembering Facebook and/or Twitter logins.

The new browser supports all forms of Series 40 – Touch, QWERTY and non-touch. It is available for the newest Nokia Asha devices and other popular devices such as the Nokia C3-00, Nokia X3-02 and Nokia C2-03. It will be pre-loaded on all future Nokia Series 40 devices.

Nokia Browser 2.0 is a free, optional over-the-air download – http://store.nokia.com/content/51924

It is available in 87 languages in over 200 countries and territories.

The new browser is great news for developers creating web apps for Series 40. Nokia Browser 2.0 makes it easier for users to find, install and use your standards-based web apps for Series 40. Since its launch in 2011, Nokia Browser has supported web apps and it now boasts a catalogue of over 10,000 of the latest apps.

Your tool for building Series 40 web apps is Nokia Web Tools

Learn more -

Documentation

Code examples

Videos 

 

Lumias for US students – Submit 2 apps, get a free Nokia Lumia 800

Calling all student developers in the US. College students. High school students. Heck even elementary student engineering whizzes.

Nokia Developer and Microsoft want to give you a flashy new Nokia Lumia 800 in exchange for two cool apps.

Here’s how it works. Any student developer who publishes two qualifying apps to the Windows Phone Marketplace between now and May 31 will get a free Nokia Lumia 800.

No strings, pretty simple. This is way sweeter than saving up to buy a new device, so what are you waiting for? Ready.Set () {Code}.

To see the full offer visit the Microsoft Tech Student facebook page.

You need to submit an entry via the offer form to be eligible to receive your Lumia 800. Official rules can be found here.

To qualify each app must:

·         Use Windows Phone 7.5

·         Be published to Marketplace for the first time during the Publishing Period

·         Perform as described

·         Implement Fast App Switching

·         Not be created using a prebuilt app framework (e.g., AppMakr, FollowMyFeed etc.) MSDN code samples and VS starter kits are eligible app starting points.

·         Students who have previously received a Windows Phone in one of our promotions for development of new apps in 2012 are not eligible to receive a device in this promotion — as determined by a previous delivery address, or a previously winning App Hub ID number or publisher.

We are always looking for new, innovative apps to showcase at our events and on Nokia Developer. If your app is hot enough we may even ask you to join us at one of our programs. In the meantime make sure you come see us when we are in your city at one of our hacks, Mobile Monday events or other developer programs.

Learn more now on the Microsoft Tech Student facebook page

Nanyang Polytechnic Students Score High Points with ShakePicPro

Established in 1992, Nanyang Polytechnic (NYP) is a premier tertiary institution that offers quality education in Information Technology, Engineering, Design, Interactive & Digital Media, Chemical & Life Sciences, Business Management and Health Sciences. More specifically, the Centre for IT Innovation (CITI) within the institution, partners with the industry to develop cutting-edge projects. As part of their coursework, Nanyang Polytechnic’s students from the Mobile Inno Sphere Centre are fully immersed in the research and development of mobile computing initiatives, including mobile application development. To date, Nanyang Polytechnic’s students have published 41 applications on the Nokia Store, reaching more than two million downloads across multiple platforms.

Spacer ImageOne of the recent -developed apps, ShakePicPro provides consumers with a quick and innovative   way to share images with friends just by shaking the phone. “We identified improvements that could be made to the current way smartphone owners share images today,” said Lecturer and lead designer Leow Zhen Zhen. “Conventional methods of image sharing between devices include using Bluetooth, email and MMS. These methods are often troublesome as they require devices to be paired or connected to an existing WiFi infrastructure.” The ShakePicPro application, on the other hand, is easy to use and compatible on Qt and Symbian phones.
  
ShakePicPro was chosen to be developed for Nokia because of the company’s substantial global consumer base, market potential and the helpful technical support they could call on during the application development process. Nokia offered developer support through various programs including Nokia Developer Launchpad, and Nokia Developer for Universities. Students were even able to access Nokia experts through technical discussion boards. After providing assistance in the early stages of app development, Nokia also helped the students achieve success in the Nokia Store with merchandising and marketing support to ensure their apps were exposed to a wider global audience.   NYP student Nicholas Chan noted, “I am thankful to Nanyang Polytechnic and Nokia for the precious opportunity and the great guidance and support provided to me in many ways. I am glad that I can experience the entire application development process, from design, development, publishing and eventually marketing my own applications. I am proud to be able to showcase my work in the Nokia Store and get real consumer feedback and downloads from the huge consumer base worldwide.”

ShakePicPro, is a free application that has already garnered more than one million downloads on Symbian and Nokia N9 phones. The team is now looking to expand onto the Windows Phone platform to increase its reach globally.

This past December, Nokia and NYP collaborated in a Windows Phone development program where 30 students participated in a 2 day Windows Phone CodeCamp workshop with the intention to develop and publish 15 Windows Phone applications by mid-2012. Currently, there are 12 applications created by NYP students in the Windows Phone Marketplace. Among these applications, Mind Reader is an interesting application for children. It couples a unique feature with directional sensor capability on Windows Phone to create a fun game for consumers of all ages.

“Developing for the Windows Phone platform is a pleasant experience,” said Zhen Zhen, who is also a Nokia Developer Champion and Nokia Developer Certified Trainer in the Nokia Developer Consultancy Network “Microsoft Visual Studio is a great tool, because we find it’s familiar to most developers. We are able to train students and quickly gear them with the necessary competencies to turn their ideas into innovative mobile solutions.”

To learn more about ShakePicPro, visit: http://support.citi.edu.sg/shakepicpro.html

Remote Device Access brings free access to Series 40 test phones

Nokia Asha 303 redThe Remote Device Access (RDA) service has expanded, and now offers a range of Series 40 phones. If you’re not familiar with RDA, it’s a handy service that enables you to test your apps on phone models you may not have physical access to.

It works like this: you logon to the RDA service and are offered a selection of phones — usually several of each model. You pick a phone you want to use, then book it for up to three hours. (If you have a specific testing schedule, you can also make advanced reservations.)
Starting your session opens the remote access desktop; this displays the phone’s screen and a virtual keyboard. You then use the phone through the keyboard or, for touch screen phones, with your mouse through the virtual screen display.
Installing your apps is easy — you use the remote desktop’s install feature to locate the app’s jar file and upload it for installation. Once installed, you locate and run the app as you would on any Series 40 phone.
To assist with testing, RDA also offers features to transfer files to the phone and take screenshots.
RDA offers the following Series 40 phones: Nokia 6260 slide, Nokia 7230, Nokia Asha 300, Nokia Asha 303, Nokia C2-01, Nokia C3-00, Nokia X2-00, and Nokia X3-02.
New phones and new features are being added to RDA all the time; you can follow the developments on the RDA team’s twitter feed: @nokia_rda
To find out more about RDA and the available Series 40 phones, visit developer.nokia.com/Devices/Remote_device_access/

Qt SDK 1.2.1 update released, containing fixes for Nokia N9 development

The Qt SDK 1.2.1 is now available for download. It  brings increased stability to the Qt SDK 1.2.
The updated SDK includes Qt 4.8.1 desktop installers for Mac and Windows in addition to Qt source packages.
Qt 4.8.1 is the first patch release to the 4.8 series with over 200 functional
improvements, mainly for Qt’s desktop and embedded platforms. For more details
please see the Qt 4.8 library
release blog post
on the Qt blog.

Bug fixes and added functionality for Nokia N9 developers
The added functionality in the Qt SDK 1.2.1 relates mainly to improved runtimes
for testing. The Simulator now supports both landscape and portrait
orientations. In addition, the Qt Quick Components in the Simulator have been
upgraded to use the same version as is on the device. There are now three
separate QEMU images – one each for PR1.0, PR1.1 and PR1.2.

In the last weeks there have also been some other updates, posted on the Nokia N9 developer blog, that will help you with your Nokia N9
development. The updates include the Harmattan developer library and UX documentation as well as a new example application showcasing key Harmattan
APIs. The application shows how to utilize Qt Mobility interfaces (e.g. maps,
multimedia and sensor data) in applications.

Download the Qt SDK 1.2.1 

 

What you need to know about WURFL, a device database for mobile developers

WURFL logoWith the possible exception of purely vertical applications that only work on one specific type of device, content providers need to identify devices with which users access their sites and services. This Device Detection task is typically made through a Device Description Repository (DDR), a software component which can map the HTTP request generated by a mobile device to a description of the features supported by that device.

The most obvious example of this is detecting a device screen size in order to serve pictures with the correct dimensions and avoid images that are too large, too small, cropped incorrectly or simply take too much time to download. These are all aspects of mobile development which can significantly detract from the overall usability of a mobile site or application.

But the problem goes far beyond screen size. Developers know that delivering a mobile application to multiple devices typically requires adjusting of HTML/XHTML mark-up, CSS and JavaScript. Similarly, no single combination of audio/video codecs and containers will work on all devices (not to mention frame-rates and bit-rates). For all these reasons, a DDR is required.
The introduction of HTML5 only makes the challenge of delivering web services to a heterogeneous population of mobile devices more important. According to a recent study from Appcelerator and IDC, “a resounding 79% of mobile developers report that they will integrate HTML5 in their apps in 2012.”

WURFL, the Wireless Universal Resource FiLe

WURFL, the Wireless Universal Resource FiLe, is arguably the de-facto standard DDR. WURFL has addressed the problem of device fragmentation for over 10 years. Originally created as an open-source initiative, WURFL is now offered according to a “dual-licensing” scheme. Organizations that prefer not to open-source their own source code (as per Affero GPL v3 provisions) can acquire a commercial license and use WURFL commercially.

To better understand how developers can efficiently serve a diverse mobile device population, we interviewed Luca Passani, the original creator of WURFL and now Chief Technology Offer at ScientiaMobile, Inc, the company that offers WURFL commercially. His opinions are his own and do not necessarily reflect Nokia’s view.

Nokia Developer: You recently announced a new API for WURFL that has specific benefits for developers targeting Nokia Lumia Windows Phones and Nokia Series 40 phones running the Nokia Browser. Tell us more about the change.

Luca: WURFL strives to reach maximum coverage of devices in the market. In spite of this, there are always devices that WURFL cannot recognize either because they are very new or simply not very popular. One cool feature of WURFL is that it never gives up without a fight. A device may not be recognized with its make and model, but WURFL will adopt extra logic to at least detect the family, such as the OS and the browser. This means that the user of the device will still get the experience its device deserves, because features like touchscreen, large display, or an HTML5-capable browser can still be assumed.
Specifically to version 1.4 of the WURFL API, to be released by the time you read this, new logic has been added to detect Nokia phones with Windows Phone 7.X and Series 40 Nokia Browsers, even in those cases where the device itself is not recognized. Of course, this comes on top of our regular activity of categorizing Nokia devices and making sure that they are well represented in WURFL.

Nokia Developer: With WURFL, developers customize what they serve to a mobile user based on the device the user has in hand. Some developers prefer to avoid server-side techniques, and rely instead on full-featured mobile browsers. When and why do you think server-side optimization is worth the effort?

Luca: In my opinion, client-side detection is overrated because, at the end of the day, client-side detection still means one size fits all HTML, CSS and scripts. When that one-size does not work for a new device that matters to your company, developers are left with no space to intervene and make things right. If you add the hundreds of millions of devices with little or no JavaScript and HTML5 support into the equation, you have what I call “an equation without solution”. Nokia alone has 675 million Series 40 phones that fall in this category. One size can’t fit them all.

As a mobile developer, I was constantly asking myself “How do I create mobile content that works on all devices?” Well, guess what. This is the same question that WURFL users were asking themselves and to which WURFL was the answer. Server-side detection makes mobile look like a platform because it gives developers control. Client-side detection means losing control on what you can deliver on different devices.

Nokia Developer: How do developers use WURFL to optimize their content?

Luca: If I had to characterize WURFL with a single word, it would be “agnostic”. WURFL makes as few assumptions as possible about the ways people need device detection solutions. Some companies will create a single version of their mobile site and add a few WURFL-powered micro-optimizations here and there. Others will segment the device market and offer different user experiences to different families of devices. It’s all WURFL. Support for Java, PHP, .NET and other platforms is simply another dimension to such agnosticism.

Nokia Developer: Many large web sites use WURFL data, and also supplement it with their own database. What are the reasons they are doing this? Is WURFL planning anything to make this practice obsolete?

Luca: Every mobile project is one off. There is no way anyone can come up with an all-encompassing set of device capabilities. WURFL was designed from the ground up to embrace variation, rather than fight it. Personally, I hate it when someone tells me that my problem is a different problem simply because they don’t have the right solution to sell. In short, a DDR must allow developers to create and maintain their own capabilities if they so wish.

Nokia Developer: That brings up the topic of proxy browsers like Nokia deploys on its Series 40 phones. Are there any special considerations developers should take when they know they’re dealing with a proxy?

Luca: You should consider security when you know you’re serving through a proxy. An incoming request to your servers over HTTPS does not necessarily mean there is HTTPS encryption throughout the transaction. Nokia browsers provide HTTPS connections between the device and the proxy and also between the proxy and your servers, but not all proxy browsers provide this security. If your service involves financial transactions or otherwise requires secure communication, WURFL has a capability “is_transcoder” that developers can use to adapt to the situation.

Nokia Developer: There appears to be further mainstream adoption of proxy-based browser technology (e.g. Nokia Browser, Silk). What do you think about this trend? What are some key things you’d like to see in proxy-based browser technology in the future?
Luca: The security aspect of proxy-based browsers is a concern. Of course, for sites where security is not a concern, a proxy can improve the user experience: resources can be compressed, cached and resized on the proxy, which will improve the speed with which a page is loaded.

Nokia Developer: What are the business options for companies working with WURFL?

Luca: Our main value proposition is that we deliver WURFL with the full source code and open repository. Openness means ease of integration and maintenance. Our code is very reasonably priced.

Recently, we launched the WURFL Cloud. The Cloud allows companies that do not care all that much about open source to access WURFL and pay based on the actual number of device detections. We even launched the Cloud with a free offering. Hobbyists, micro-companies or simply developers who want to give our cloud a spin can do it without a credit card or anything like that.

Of course, we are perfectly aware of the fact that companies are very different and their DDR needs are very different. Our team is available to hear your requirements and come up with an offer that is good for all needs.

Nokia Developer: Can you give us an example of a developer or two who use WURFL today?

Luca: Of course. There are thousands of companies using WURFL around the planet. Small and large. I’ll mention one: Facebook. It was small in 2004. Has it grown any bigger?

Nokia Developer: You already mentioned your cloud-based offering. How does that differ from your traditional service?

Luca: By choosing the cloud, one gives up the control that comes with installing all the software on your server. On the other hand, there are also upsides. With the cloud there is no need to invest in software and hardware to set up your DDR. Just install a script or lightweight library and you’re good to go. Automatic updates to the repositories are also a big plus: you don’t need to have someone in charge of updating your system periodically.

Nokia Developer: Where can developers go for more information and to get started?

Luca: The WURFL website is where you find the documentation for the different WURFL APIs.

Information about Device Detection in the Cloud is available on the ScientiaMobile website: http://www.scientiamobile.com/cloud