Series 40 Webinar: Getting Started with 3D Game Development on Nokia Series 40 Asha Phones (Featured Video)

Learn how to make real 3D games for Nokia Series 40 Asha phones by using modern implementations of Java™ ME APIs. Presenter Michael Samarin of Futurice outlines key aspects of the 3D-game-making process: planning and building of game levels; lighting and degree of realism; modelling tools vs. manual character creation; animations and behaviour of game objects; and balancing of memory management against texture detail.

You will learn game-interface strategies for options such as full-touch, touch and type, and keyboard-only. Michael shares tips that can help you optimise the performance of your games on various screen sizes and models of Series 40 phones. He concludes with an overview of 3D performance of Java ME technology on the latest Asha phones.

You can download the slides from this session at: http://www.slideshare.net/nokia-developer/getting-started-with-3d-game-development-on-nokia-series-40-asha-phones

Find out more about developing for Series 40 at: http://www.developer.nokia.com/Series40

Check out the current webinar schedule here: http://www.developer.nokia.com/webinars

Creating a Lens application that uses HLSL effects for filters (Featured Article)

Creating a Lens application that uses HLSL effects for filters by r2d2rigo

HLSLCamera InvertedPreview.png

This article shows how to create a Lens application that applies different filters to the photos. These filters are programmed in High Level Shading Language (HLSL) and are executed on the GPU to take advantage of the new DirectX functionality introduced in Windows Phone 8.

This article is a winning entry in the Windows Phone 8 Wiki Competition 2012Q4