I've been poking my nose in mobile software development since 2000, starting on what was then the ER5 and Ericsson's R380. Since then I've been doing a bit of everything on the S60 Platform, from learning its bits and pieces to helping others find their way trough the maze.
ltomuta | 08 November, 2009 17:50
How many SDKs do I need? Which SDK is best for me?
Commentssavaj | 11/11/2009, 14:45
Gr8 man. i was looking for same thing. Lets hope this service available soon. :)
ltomuta | 11/11/2009, 14:49
Thanks Mark for your comment. Security and scalability are certainly two potential blocking points.
The way we see it, there are certain categories which have no IPR concerns regarding their code: students writing their first code examples without having to install SDKs over SDKs and open source developers, which are working with already public code.
There are however developers which will obviously not be at ease with submitting their code to some server. We can address this, and solve the scalability issue at the same time, by open-sourcing the entire solution so that remote compiler farms can be setup anywhere they are needed, e.g. closed environments for use within an university or within a company.
Sorcery-ltd | 11/11/2009, 16:46
I like it. I can imagine a small company, and particularly a start up could save a lot of time and money by having the SDKs centralised, with high spec build servers and relatively low spec developer laptops. The only remaining question is the performance overhead - for a small program is it worth sending it to be remotely compiled and getting it back again? Probably, particularly if you don't have to send large resources. An optional caching architecture to prevent too much sending back and forth across multiple build cycles might be good too!
bitflung | 12/11/2009, 18:23
for me, the best thing about this is that i could finally develop from my mac. sure sure there are unofficial and somewhat functional ways to develop on the mac already - but i've never gotten it to work.
hell, i cant compile for any target but the emulator on windows right now either!
offloading all the target specific compilation issues to another box is perfect for me. if they add hosting for open-source projects and perhaps grease the wheels a bit for submitting open-source apps to the ovi store, i'd be even more excited.
this could be just the thing to kick OSS for symbian in the butt. lazy "i program for the fun of it" devs like myself get frustrated and give up on the shoddy dev tools on offer to date. windows only? meh, i'll live with it. doesn't even work right on windows when it's windows only? screw it i give up.
this may be just the thing to enable me to finish my projects and get the code out there for others to abuse.
mayankkedia | 17/11/2009, 07:08
Hi,
I am unable to view the video/demo on Firefox.
ltomuta | 02/01/2010, 15:29
Hi mayankkedia,
It's just a YouTube video, it should work. Or see it at http://www.youtube.com/watch?v=YdgAFwzjsE8
My concerns would be security of code and scalability
Sorcery-ltd | 10/11/2009, 12:51
Obviously, the idea of not having to bother with SDKs is appealing. However, remote compilation involves sending your code elsewhere. Who runs the infrastucture? How do you guarantee that is secure?
Next, if there was any kind of central service - compiling code takes a lot of CPU. How gigantic a server farm would you need to serve all of the Qt developers wanting to target mobile devices?
If there are sensible solutions to both of those issues then why not? Then again, maybe issue one will limit users sufficiently that issue two is not a problem?