pkrass | 30 June, 2011 09:00
Developers have easy new ways to create web apps for Series 40 phones, thanks to two tools made available by Nokia:
- Web Clip Creator: This new, experimental menu-driven tool, available in Nokia Beta Labs, gives people with little or no mobile development experience a mechanism to create Series 40 web apps based on their current, publicly available websites.
- Ovi App Wizard: This free, easy-to-use Series 40 web app template is for RSS-based apps that are ready for publication on Nokia’s Ovi Store. A publisher’s news and information can be presented in a format that offers consumers interactive user interfaces with graphical transitions.
The two new tools follow the earlier announcement of Nokia Web Tools for Series 40 and the announcement that Series 40 web apps can be distributed through Ovi Store.
Also, web apps created with either Web Clip Creator or Ovi App Wizard and then published on Ovi Store can be entered in Nokia's Create for Millions contest, which will award the winners a share of cash and prizes worth 1 million euros.
pkrass | 29 June, 2011 20:49
Now's the time to prepare for the upcoming Mango release of the Windows Phone OS. Microsoft has just started a Mango early-access program for developers. The company has also released the Windows Phone Developer Tools Beta 2, which is now available for download. These new resources are important for developers as Nokia makes its transition to the Windows Phone platform.
Learn more from the Windows Phone Blog.
pkrass | 28 June, 2011 15:58
To support Nokia’s new strategy to deliver phones and services for the next billion, the company has just announced the Create for Millions contest. Submit your best Series 40 Java or web apps, and you could win your share of 1 million euros’ worth of cash and prizes.
Developers may submit Series 40 and web apps in any of four categories:
- In the Know: Apps that focus on news and local information.
- Fun & Games: Entertainment and gaming apps.
- Emotional Closeness: Social networking apps.
- Access to Knowledge: Apps the help consumers improve their lives – education, health, etc.
Within each category, there will be 10 cash prizes, with a top prize of 50,000 euros. These winning apps also will be promoted by Nokia in several venues, including online, social media, and newsletters. In addition, the top app in each category will receive both a free user experience (UX) consultation from Nokia and support from a design agency to create promotional banners.
Three special prizes will be awarded, too:
- Best touch feature: The winner will receive 25,000 euros.
- Best location-based Java app: Entries must run on either the Nokia C2-02 or Nokia C2-03 phone. The winner will receive 25,000 euros.
- Best Series 40 web app: The winner will receive 50,000 euros. In addition, Nokia will promote the app in appropriate countries on the start page of the Nokia Browser for Series 40.
To enter the Create for Millions developers contest, you must first publish your Series 40 or web app on Ovi Store. Then complete the Create for Millions competition registration form.
But hurry: The deadline for all Create for Millions entries is 20 September.
Learn more and enter the Create for Millions contest.
Discuss the Create for Millions contest with your fellow developers on the Nokia Developer Forum.
pkrass | 24 June, 2011 16:14
You may have noticed the look of some of the Nokia application icons have been changing. The corners have become a little more rounded, and the styling a bit more simple. That's because Nokia Developer has updated the icon guidelines for Series 40 Touch and Type, Symbian and MeeGo 1.2 Harmattan.
Check out the new icon guidelines:
- Series 40 iconography guidelines.
- MeeGo 1.2 Harmattan iconography guidelines.
- Iconography style summary (the differences among the platform icons).
pkrass | 23 June, 2011 22:17
Ovi Store momentum continues to be strong, as more than 300,000 new Nokia accounts are created daily, and consumers are downloading 6 million mobile apps and content every day.
Additionally, as we recently reported, Ovi Store has grown nearly eight times in one year, with more than 48,000 apps now available. Nearly 1,000 new apps are added every week, too. Series 40 devices, which will enable apps for the next billion mobile phone users, have experienced more than 35 per cent growth in download volumes in the last two months, making up about a quarter of the total downloads.
By the end of May 2011, more than 170 developers had each exceeded 1 million downloads on Ovi Store. Among those developers, 15 companies had total downloads in the 10 million to 20 million range each; five companies were in the 20 million to 30 million range; and one company, Offscreen Technologies, had more than 72 million total downloads.
The total number of operator billing connections is growing at a steady pace, too. It now includes 121 operators across 42 countries. Operator billing improves our consumers’ experience when buying Store apps and other Nokia Services; any purchase via operator billing is simply charged to the mobile phone bill issued by the Operator.
Recent additions to operator billing include:
• Chile with Claro – AMX
• Portugal with Vodafone
• Hong Kong with five operators: CSL, 3HK, SMV, PCCW, and CMHK
• United Arab Emirates with Etisalat
Also, more than 400,000 mobile and web developers from around the world have joined Nokia’s developer program in the past year. Together, they are making the most of a truly global distribution opportunity that only Nokia can provide. It is also worth noting that the Store is now available in more than 190 countries and over 30 languages; more than 90 per cent of all Store customers download apps in their own language.
Qt developers can now target more than 100 million Nokia devices for their apps. And let’s not forget the 150 million future Symbian smartphones Nokia intends to sell, including the Nokia E6, Nokia X7, and Nokia Astound from T-Mobile USA. Also, Qt app developers can re-use code to speed the creation of apps on Maemo and the new Nokia N9 that will ship later this year.
With Nokia’s unmatched integrated billing and global presence, monetization opportunities and local merchandising of content to consumers, developers can ensure that they make the most of this global opportunity.
Ready to distribute your apps globally to millions of Nokia users via Ovi Store? Get started by visiting the publish to Ovi page.
Want more information about developer successes in Ovi Store? Check out the Ovi Store statistics page.
pkrass | 21 June, 2011 21:11
Nokia has introduced three affordable Series 40 phones at Nokia Connection 2011 in Singapore. All three phones offer web, maps, and messaging experiences that are ‘second to none’, according to Mary McDowell, head of Nokia Phones.
Nokia C2-03: The third dual-SIM phone Nokia has brought to market in the past month, the Nokia C2-03 lets the user customise as many as five SIM cards with a dedicated look and feel. The phone also supports Nokia’s Touch and Type UI, which combines keypad functionality with a touch display. Other features include a 2-megapixel camera, Flash Lite 3.0, stereo FM radio, media player, and support for up to 32 GB memory card. The Nokia C2-03 will ship in the third quarter, and it will retail for 75 euros/$105 (USD).
Nokia C2-02: Essentially a single-SIM version of the Nokia C2-03, this new phone also features Nokia’s Touch and Type UI. Like the Nokia C2-03, this phone also features a 2-megapixel camera, Flash Lite 3.0, stereo FM radio, media player, and support for up to 32 GB memory card. The Nokia C2-02 will ship in the third quarter, and it will retail for 75 euros/$105 (USD).
Nokia C2-06: This phone features dual SIM with easy-swap slot, and it comes in a range of fresh colours with a clean, smooth finish. The Nokia C2-06 will ship in the third quarter, and it will retail for 80 euros/$112 (USD).
Learn more about the new Nokia Series 40 phones.
pkrass | 21 June, 2011 21:08
jasonblack | 21 June, 2011 06:05
kevinSharp | 14 June, 2011 00:38
Tero Paananen (tepaa to the Forum Nokia Community) is a full-time mobile developer and Mobile Qt team Team Manager at Digia in Finland, where he specializes in Symbian C++ and Qt development. In his spare time he recently began exploring mobile development for Windows Phone 7, and he launched the first two Forum Nokia Projects containing code for WP7 apps: XNASolitaire and Angry Monsters. Forum Nokia talked with Tero via e-mail about his experience as a skilled Symbian/Qt developer approaching Windows Phone 7 work. An earlier blog post presented our conversation about learning C#. Here is an edited transcript of our conversation about creating the Angry Monsters game with his two sons.
FN: Hi Tero. Thank you for taking the time to talk about your experience approaching Window Phone 7 work. Let’s discuss your Angry Monster game. Where did the idea come from?
Tepaa: Angry Monsters is the result of long-running challenge from my two boys: 6-year old Luukas and 10-year old Matias. They know I code for a living, and many evenings I code at home. They keep asking me “Why don’t we make our own game?”
What Dad could resist? I found the open source Box2D physics engine for XNA and I decided to give it a try.
FN: Why did you choose the Box2D engine?
Tepaa: My boys love to play Angry Birds, and they often compared the game they wanted to build to it. I heard Angry Birds uses the Box2D physics engine, which is available for both Qt and XNA frameworks. It seemed like a good fit. Angry Monsters uses the open source XNA Box2D engine from CodePlex under MIT license. Box2D for Qt is also available for free download. Both XNA and Qt versions have the very same API and it is quite fast to rewrite the game from XNA to Qt. There is also an engine for QML.
FN: What’s it like having your sons as working partners on a software project?
Tepaa: Every time I show them the demo they find something they don’t like. They’re constantly asking: When will the game be ready? Why don’t enemies explode? Where are the sounds? Why this and that…
So I guess in a way it’s not much different from any other project manager, except I can’t tell a project manager at my day job that it’s past his bedtime.
Graphic designers Luukas and Matias hard at play.
FN: Has anyone outside the family gotten to play Angry Monsters yet?
Tepaa: Yes, a few people have seen early versions of the game. Vesa-Matti Paananen from Microsoft Finland sent me an invite to attend Microsoft Windows Phone Developer Day at Helsinki after reading the previous blog post about XNASolitaire. I was there and our Angry Monsters demo was on Digia’s stand.
I showed an early demo to the company’s secretary and she started to cry and laugh at the same time. She was impressed and asks to see final version. My boys keep asking for the final version, too.
FN: What are Angry Monsters Rocks?
Tepaa: Angry Monsters Rocks was a small project so the boys could thank our big project enablers: Microsoft, Nokia and Digia. They painted Angry Monsters on rocks and wrapped them nicely for each of the people who helped. Angry Monsters was a difficult English phrase for them to write on the rock.
FN: When do you find time to work on Angry Monsters?
Tepaa: I have a day job at Digia Finland where I implement Qt and Windows Phone projects. I have to implement Angry Monster at nights, when the family is sleeping. For example now it is midnight and I answer these questions in my mobile house in the garden. The WiFi signal from the house is so weak out here that I have to walk nearer to the house when committing code into to the Forum Nokia Projects repository.
Developer / Dad Teppa outside the mobile house where he codes late into the night. This time of year in Finland it stays light late into the night.
FN: How much of the actual game design did the boys do?
Tepaa: The idea for the level editor and the interaction that allows users to hit the stone many times came from the boys. All graphics and the theme are from the boys. They like to design and break down levels and store these for later gaming or breaking again. Breaking seems to be the most fun for them.
Video: The boys designed a level editor that lets them create custom game levels any time they want.
FN: How did you set them up so they could create graphics that you could use in the game?
Tepaa: That was easy; they were very exited to draw the game after I told them I would start implementing it. It’s waiting for the final game that is almost too difficult for them. Luckily I have Angry Birds on Nokia N900 and the latest Angry Birds Rio on Apple iPad.
FN: What are your next steps with Angry Monsters?
Tepaa: The game still needs sounds, exploding enemies, better game play, game over… I have also been asked to implement a QML version of it.
It would also be nice to share self-made levels to friends.
Any interested developers can follow the Angry Monsters project by clicking the “Follow” link on the project page. Followers will get updates every time the project publishes updates.
14 June update: here's a new video of Luukas and Matias playing Angry Monsters in an emulator, now with sound!
pkrass | 10 June, 2011 19:38
SVG Converter, available now from Forum Nokia in a beta release, is a desktop application that converts SVG images to SVG Tiny images that are suitable for mobile applications and content. It can also export to PNG format, which may be useful for exporting icons in media such as web pages. The application includes a graphical user interface and command-line interface.
While most Nokia platforms can use SVG Tiny content for icons and other graphic elements, the typical graphics package can output only SVG (scalable vector graphics) content. This is where SVG Converter can help.
SVG Converter runs on Microsoft Windows, Apple Mac OS, and Ubuntu (Linux) computers.
Download the SVG Converter beta, plus the user guide and release notes.
Share your experience in the SVG Converter thread on the Forum Nokia Mobile Design and User Experience discussion board.
pkrass | 08 June, 2011 18:48
Developer Economics 2011, the definitive report on mobile developers, apps, and brands going mobile, is now available. In this second annual report, VisionMobile -- a market analysis and strategy firm -- explores what drives developer mindshare and how brands are fast-forwarding into the mobile world.
Developer Economics 2011 takes you across the developer journey, from the shift of mindshare and why ‘users can buy you love’, to how money is made in mobile. The report also covers the hottest issues, including app design, promotion, monetisation, and user support.
jasonblack | 08 June, 2011 17:10
pkrass | 03 June, 2011 17:51
Enter Forum Nokia’s new Series 40 Java and Web Competition, and you could be among three winners of a new Nokia X3-02 and a yet-to-be-announced Nokia device. To enter, first create a Java or web app designed to run on a Series 40 6th Edition, Feature Pack 1 device. And use the new Nokia SDK for Java beta, which supports the development of Series 40 6th Edition, Feature Pack 1 apps. Then either host the app as a Nokia project or write an article about the app as a Wiki article, tutorial, or guide. All entries will be judged on quality, value, and appearance, and you may submit more than one app. But hurry: The deadline for entries is 30 June.
Check out the Series 40 competition guidelines, and enter today.
pkrass | 01 June, 2011 16:53
