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SVG manipulation API
I would like to produce CFbsBitmap from SVG files. What API should I use to do that? I had a quick look at aknsutils.h stuff but I think it's not what I want.
Basically I have a heavily customized UI using bitmaps and would like to use SVG instead but not the skin itself.
Mmmh, I wonder if I should use something like OpenVG?
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Re: SVG manipulation API
The S60 APIs are designed to load SVG-T files from MIFs but that should not be a problem for you. You can use the CreateIcon to load the graphic, resize it as needed and then blit it in your application.
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Re: SVG manipulation API
[QUOTE]The S60 APIs are designed to load SVG-T files from MIFs but that should not be a problem for you. You can use the CreateIcon to load the graphic, resize it as needed and then blit it in your application.
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K Itomuta, I have a doubt...
The above is for stored SVG's...If we want SVG's to be used dynamically at run-time wat to do then???
Consider SVG/SVG-T's being downloaded during runtime and try to use them...Can we???
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Re: SVG manipulation API
MIF would do just fine for my purpose. I would just need to have a look at the SVG to MIF compiler stuff and since we already use it for application icons that should be no big deal.
I understand MIF is to SVG what MBM is to BMP right?
I compile my SVGs as MIF and load my MIF using the API from akniconutils.h right?
'Icon utils' naming sounds a bit restrictive but I assume I can scale my vector graphics to any size I want.
Thanks for the pointer guys.