Re: Making a game with WRT
I would suggest you to google a bit, and do check out our Wiki. Also you could check the WRT section of this discussion board for older discussions.
Re: Making a game with WRT
Making a search, I found that WRT has been migrated to Symbian Web Runtime, You're right, there's a lot of documentation about it, I just get confused about the name. Thanks a lot.
Re: Making a game with WRT
Hi there,
Indeed there is a lot for you to explore on this area, and should you want more assistance on your game development, please do not hesitate to post your questions. I am interested to hear what kind of a game concept you are closely after, and if there is anything I can do to help you with it. Also, check out the discussions related to the technology area and communicate with maybe directly with some other developers, if they are also working on a gaming concept or seem to have experience on the subject you are after. That's always a good conversation opener =)
Keep up the good work!
Old but still valid on what can be done, just an example:
[url]http://tubeencore.com/watch/?v=mfa8GK1OPHM[/url]
Best Regards,
Marko
Re: Making a game with WRT
I would strongly suggest for not making games with WRT.
I suggest you either take a look at the Flash lite support, or if you intend this to not be your last game, take a look at the some ready cross platform game engines.
For example: [url]http://projects.developer.nokia.com/cocos2dxqt[/url]
Re: Making a game with WRT
Thanks a lot for your support, I'm creating a game that need to be finished in a couple of weeks, so I found that the only technology easy to understand is WRT, nowadays I'm focusing on the Flash support "Flash Lite", I'm interested on contact you by email for listen suggestions, you'll receive few emails, mine is [email]jhon_jairo_16_@hotmail.com[/email], please don't mark as spam. Thanks a lot.
Re: Making a game with WRT
Respect to don't making games on WRT, for now is my last resource, considering the few time that I have to develop it and my knowledges on HTML CSS and Javascript. So again, I'm looking for now more information about the Flash Lite support, thanks for suggesting me cocos2D-x but, I'm not familiarized with C/C++ but I would like to know it because I heard really good maturity references about Qt. Thanks a lot for answering all of you.
Re: Making a game with WRT
[QUOTE]So, my last chance, is develop my idea on WRT, this is a game that obviously uses basic sprite concepts, as you see, I'm a rookie in WRT and I can notice that Nokia is not giving support to WRT[/QUOTE]
Have you considered Java? A few suggestions follow for informative purposes.
[QUOTE]for solve this animation's problem[/QUOTE]
Depending on what kind of animation you are talking about, Sprites might be a solution. Sprites are supported as well by Nokia's Java ME SDKs as part of JSR-118 (MIDP2.0) which is the core specifications for Java ME development. All you need is to
1. determine the platform of your target device by looking at the [URL="http://www.developer.nokia.com/Devices/Device_specifications/"]device specifications[/URL]
2. Download a [URL="http://www.developer.nokia.com/Develop/Java/Tools/Series_40_platform_SDKs/"]Series 40[/URL] or [URL="http://www.developer.nokia.com/info/sw.nokia.com/id/ec866fab-4b76-49f6-b5a5-af0631419e9c/S60_All_in_One_SDKs.html"]S60 SDK[/URL] for the platform in question
3. Integrate your SDK to your IDE by checking the [URL="http://www.developer.nokia.com/Resources/Library/Java/#!getting-started.html"]Getting Started Guide[/URL].
Documentation for all the APIs supported by Nokia's SDKs can be found [URL="http://www.developer.nokia.com/Resources/Library/Java/#!javadocs.html"]here[/URL].
The [URL="http://www.developer.nokia.com/Resources/Library/Java/_zip/GUID-0D0A1092-5037-4421-B466-B958CB777414/javax/microedition/lcdui/game/Sprite.html"]Sprite Class[/URL] is part of the [URL="http://www.developer.nokia.com/Resources/Library/Java/_zip/GUID-0D0A1092-5037-4421-B466-B958CB777414/javax/microedition/lcdui/game/package-summary.html"]LCDUI Game Package[/URL].
More info on UIs and Game development [URL="http://www.developer.nokia.com/Resources/Library/Java/#!developers-guides/ui-and-graphics.html"]here[/URL].
[QUOTE]I need to recognize on code when the phone has been rotated, and access to the vibrator of the phone[/QUOTE]
In order to recognize when the phone has been rotated you can use either the [URL="http://www.developer.nokia.com/Resources/Library/Java/developers-guides/ui-and-graphics/user-interfaces-in-java-me/orientation-api.html"]Orientation API[/URL] or access the accelerometer via the [URL="http://www.developer.nokia.com/Resources/Library/Java/_zip/GUID-F031C633-5F4E-441E-A863-CE4E28A9CD55/overview-summary.html"]Sensor API[/URL] as shown by [URL="http://www.developer.nokia.com/Resources/Library/Java/#!code-examples/mobile-sensors-arrowkeys.html"]this[/URL] example.
In order to access the device vibration you would need to use the [URL="http://www.developer.nokia.com/Resources/Library/Java/_zip/GUID-237420DE-CCBE-4A74-A129-572E0708D428/com/nokia/mid/ui/DeviceControl.html"]DeviceControl[/URL]. Please note that access to the device's accelerometer and vibration with Java ME is device dependent.
Re: Making a game with WRT
Thanks for your support in Java ME, but I got a 80% of the application finished in WRT and Flash Lite 4, the only problems that I have right now is how to activate the phone vibration, a little bit of usability, and, for the designer rol, the synchronization of sound effects with the animation, but this is not the point.
The documentation that I have been looking about Adobe Flash is a little bit confusing, because I don't know what kind version of actionscript I'm using. Actually, I deduced that i'm using a kind of actionscript version 3 but, the support of Adobe for actionscript 3 have the same idea comparing with code that i'm using, but is not the same, I mean this code example that I recently found:
According with [url]http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS2E9C7F3B-6A7C-4c5d-8ADD-5B23446FBEEB.html[/url] the piece of code for full screen is:
[QUOTE]stage.displayState = [B]StageDisplayState.FULL_SCREEN;[/B][/QUOTE]
But in accident I discovered that "StageDisplayState.FULL_SCREEN;" in my version is replaced by:
[QUOTE]stage.displayState = [B]FullScreenEvent.FULL_SCREEN[/B][/QUOTE]
I would like if somebody could tell me what kind of version of actionscript is that.
I almost forgot this: by the way, the help section of the Adobe Flash Professional CS6 version that I have installed doesn't work, i can not open it when I press the famous F1 button or when I refer it by menu (Help -> Flash help).
Thanks in advance. :)
Re: Making a game with WRT