I have implemented InnerActive SDK, when comipiled I got following errors
I have implemented InnerActiveSymbian 1.6.3 SDK, when compiled I got following errors
undefined reference to `CInnerActiveMobileAd::GetAdControlL(TRect const&, CCoeControl const*)' InADssAppUi.cpp /InADss/src line 0 C/C++ Problem
undefined reference to `CInnerActiveMobileAd::InitializeL()' InADssAppUi.cpp /InADss/src line 0 C/C++ Problem
undefined reference to `CInnerActiveMobileAd::NewL(MIaaObserver&, TDesC16&, unsigned long, int)' InADssAppUi.cpp /InADss/src line 0 C/C++ Problem
undefined reference to `CInnerActiveMobileAd::OpenAdDialogL(unsigned int, int, int, int, int, int, int)' InADssAppUi.cpp /InADss/src line 0 C/C++ Problem
undefined reference to `CInnerActiveMobileAd::ReconnectL(TIaAPNMode, unsigned long)' InADssAppUi.cpp /InADss/src line 0 C/C++ Problem
undefined reference to `CInnerActiveMobileAd::ReloadAdL()' InADssAppUi.cpp /InADss/src line 0 C/C++ Problem
undefined reference to `CInnerActiveMobileAd::UpdateAdControlL(CAdControl*)' InADssAppUi.cpp /InADss/src line 0 C/C++ Problem
Can I now get the perfect solution. If you want me to send the total code I will.
Re: I have implemented InnerActive SDK, when comipiled I got following errors
Make sure you are linking with the required .lib files.
Re: I have implemented InnerActive SDK, when comipiled I got following errors
Yes wizard I have included the following required .lib files
LIBRARY euser.lib
LIBRARY apparc.lib
LIBRARY cone.lib
LIBRARY eikcore.lib
LIBRARY avkon.lib
LIBRARY commonengine.lib
LIBRARY efsrv.lib
LIBRARY estor.lib
LIBRARY aknnotify.lib
LIBRARY hlplch.lib
STATICLIBRARY InnerActiveAdLib.lib
LIBRARY esock.lib http.lib bafl.lib inetprotutil.lib charconv.lib commdb.lib
LIBRARY centralrepository.lib apgrfx.lib apmime.lib sysutil.lib xmlframework.lib
LIBRARY imageconversion.lib bitmaptransforms.lib fbscli.lib eikcoctl.lib eikdlg.lib
LIBRARY etel3rdParty.lib gdi.lib
I have also included /copied/ pasted InnerActiveAdLib.lib at the
EPOCROOT - SDK Path
PLATFORM - winscw/gcce
TARGET - udeb/urel
Re: I have implemented InnerActive SDK, when comipiled I got following errors
If you are facing the issue with a GCCE build, note that GCCE is an output folder. Usually the static libraries should be in the ARMV5\[udeb|urel] folder, I would assume this also applies to this SDK.
Re: I have implemented InnerActive SDK, when comipiled I got following errors
let me check that also then wizard
Re: I have implemented InnerActive SDK, when comipiled I got following errors
yes I have tried ur solution that was working now Iam able to install my aplication succesfully.
But now nothing happening when clicked on the application icon. why is it so ?
It is showing error
Application closed
KERN-EXEC 3
Re: I have implemented InnerActive SDK, when comipiled I got following errors
Assuming that everything else is fine, it may happen due to insufficient stack space. At least the example application has EPOCSTACKSIZE 0x5000 in the .mmp file.
Re: I have implemented InnerActive SDK, when comipiled I got following errors
I have tried to include EPOCSTACKSIZE 0x5000 in .mmp file and compiled but it is not working still . Nothing is heppening hen clicked on the application icon.
Re: I have implemented InnerActive SDK, when comipiled I got following errors
Does it work in the emulator?
Re: I have implemented InnerActive SDK, when comipiled I got following errors
No it is not working on emulator. showing the error "KERN-EXEc 3" on emulator also.
Re: I have implemented InnerActive SDK, when comipiled I got following errors
Debugging it may be a good idea then. Enable Just In Time debugging in the emulator, and the debugger will show you the location of the problem.
Re: I have implemented InnerActive SDK, when comipiled I got following errors
O I tried to debug and see
Error reflceted now as " Target request failed: Can't debug this executable because no appropriate debugger nub can be found."
what does it mean ?
Re: I have implemented InnerActive SDK, when comipiled I got following errors
I have not seen such message so far. Just to make sure: are we talking about a winscw udeb build, so debugging with the emulator?
Re: I have implemented InnerActive SDK, when comipiled I got following errors
Re: I have implemented InnerActive SDK, when comipiled I got following errors
Consider checking if you can debug anything, like an example from the SDK (HelloWorldBasic, etc.), or a freshly generated test project.