Later on I display them on the screen with some default font. Just to see that I've calculated correctly.
Printable View
Later on I display them on the screen with some default font. Just to see that I've calculated correctly.
He used them to show us the resolution on the screen "720x1200" I think.
He used the actual width and height multiplied by the scaleFactor divided by 100 (which can be 1/1.5/1.6), for a 720p resolution, 480*1.5=720 800*1.5 = 1200
(So it was all about adding a reference to [B]System.Windows[/B] :eek:, sorry to_pe I haven't started on XNA yet )
thx to_pe
but what about that :
[QUOTE=Windows Phone Developer;912806]
Now I can detect each resolution correctly but I can't seen any change in scaling on 720 Resolution the distortion still exist.
[/QUOTE]
does i miss something?
This sounds like a great small wiki article. Would one of you like to write this approach up - and let me know so I can subedit? to_pe?
Sure, maybe I'll have some time later today :)
[QUOTE=to_pe;913183]Sure, maybe I'll have some time later today :)[/QUOTE]
Thank you! That would be great.
[QUOTE=to_pe;913183]Sure, maybe I'll have some time later today :)[/QUOTE]
Thanks for your great effort in this problem, I think this article will be the only one nearly which discuss this problems in details
This is the initial version [URL="http://www.developer.nokia.com/Community/Wiki/Fullscreen_XNA_games_on_Windows_Phone_8_devices"]Fullscreen XNA games on Windows Phone 8 devices[/URL]. I will add source code and screenshots as soon as I have some time. It already took me long enough to write this small article.
[QUOTE=to_pe;913665]This is the initial version [URL="http://www.developer.nokia.com/Community/Wiki/Fullscreen_XNA_games_on_Windows_Phone_8_devices"]Fullscreen XNA games on Windows Phone 8 devices[/URL]. I will add source code and screenshots as soon as I have some time. It already took me long enough to write this small article.[/QUOTE]
Its a sad fact that quality content takes time. Thank you very much.
TONI, FYI, I have subedited this slightly. Please give it a quick check. If you don't like my improvements to the introduction, there were done in just the last edit, which you could rollback.
Thanks for doing this, I think it is a useful article.