I've fixed the main menu animation bug, changed the way the time/traps-left indicator works in-game and submitted a new version to Store QA. I also changed the Release Notes so hopefully my previous...
Type: Posts; User: miika.ahdesmaki; Keyword(s):
I've fixed the main menu animation bug, changed the way the time/traps-left indicator works in-game and submitted a new version to Store QA. I also changed the Release Notes so hopefully my previous...
Hi Mikko,
Thanks for the feedback. I must have forgotten to check the state of the window in qml to stop that animation when the window is minimised. I'll update that in the next version. In the...
Hi Andrew,
OK, the game is now in the Store but unfortunately my latest comments on the weird QA feedback ended up on the Store as well! Andrew, is there anything you could do to remove that stuff...
Resolved, much appreciated!
Many thanks for the prompt reply Andrew! I just sent email to developer.support and did as you asked.
Looking forward to hearing from you,
Miika
Maybe it's a bug in N9 firmware that prevents the notification being shown as on the N950 the notification works?
How could I go around contacting the QA peeps as clearly whoever wrote this report...
Hi symbianyucca,
Thanks for the prompt reply! I just tried and both in-game (qt c++, graphicsview) and in the main menu (qml) there is a notification bar popping up saying an sms was received and...
Any help appreciated :)
Does this mean I should prevent SMS somehow? My game works mainly in C++, except for the main menu, which is implemented using Harmattan components.
I've tried this QtQuick example: http://doc.qt.nokia.com/4.7-snapshot/declarative-touchinteraction-gestures-experimental-gestures-qml.html
Only tap and tap-n-hold work. Any solution yet? Why are all...
Answering to myself.. Looks like the N8 doesn't support more than 2 touch points simultaneously and if these two points are moved simultaneously, only the first one gets the updates (the second gets...
Hello there,
I've generated two items (let's call them nodes) that inherit QGraphicsEllipseItem in QGraphicsView and set them to accept touch events. I've replaced for my class Node the sceneEvent...
Hello,
I've used QGraphicsView (+ a scene, items) directly without a QMainWindow to get touch events by setting setAcceptTouchEvents(true) for the items and by implementing sceneEvent to do what I...