Right, QDeclarativeImageProvider seems like one way to do it. Thanks!
Type: Posts; User: teknologskip; Keyword(s):
Right, QDeclarativeImageProvider seems like one way to do it. Thanks!
Thanks for that Teemu. Is there any way to do the masking in QML, or do I have to create a new pixmap in Qt?
What is the best way to create bitmaps of the new Nokia shape, the very distinct rounded rect that Meego and Belle both feature for their icons? I have a number of bitmaps that I show in my app, and...
Thanks for your help, through your hints I got it working. I'll quickly outline what was wrong.
So this is a recently reinstalled Windows XP machine, which should work perfectly. The 3rd and 5th...
I do not get the same problem with "helloworldbasic" so there seems to be something about my project.
But also when I try to build from the command line I get into trouble already with bldmake:
...
My S3 toolchain has somehow broken down and I don't know how to fix it.
When I try to build in Carbide I get this error:
make: Circular TARGET <- TARGET dependency dropped.
make -j 4 -s -r...
There is always room for improvement. Keep at it!
A working solution is to create a new .h file where I #define build parameters. This .h can then be #included in bld.inf and .mmp files.
In the .mmp files I can then either use the MACRO statement...
I experimented with these macros a bit, and tried adding my own macros to e32plat.pm.
They do affect compilation of headers, source files, but not resources (though the Carbide editor thinks so)....
Thanks! FN is way too complicated.
I would like to automatically subscribe to every thread I start or possibly even comment on, so that I get an email notification when a response has been posted.
As it is now I miss a lot of...
I haven't read up on what they offer now, but I thought the code was available to view, it just could not be contributed to. I might be mistaken here. I also have not been given access yet.
...
Thanks. Checked my 5th SDK and it defines
So that would solve my problem regarding the UI. But just to be sure, these propagate through to the resource compiler too?
As you say, 5th and S3...
Hi there,
I need some help to decide how to structure Podcatcher going forward, as I intend to start fixing the 30 odd bugs that have been reported over the last 4 months.
Podcatcher exists for...
Interesting. Would be nice if FN could publish a wiki page on this, or perhaps the more generic question: how is help supposed to be provided for both Symbian C++ and Qt apps?
Are you using the right branch? For Symbian^3 you want the RCL_3 branch. I will consolidate the branches... soon.
I really don't think it matters much. In practice it was almost impossible for anyone but Nokia to make devices out of the code. Having visibility into the code is nice for third party developers,...
The CHSLP compiler absolutely needs 5.6.1 too, it doesn't work at all with 5.8.
Come on Nokia, if you are not willing to update all the tools to work with 5.8, you NEED to strike a deal with...
My app CoverUp for Symbian^3 uses headers and libraries from the open source S^3 PDK in order to modify the MPXCollection. These are not available in the S^3 SDK from Nokia, and also not in any...
Starting with 5th edition, all the platform apps have a new context sensitive help system which appears to be based on HTML. It is easy to tell this apart from the old CSHLP system because help files...
You're right, it's the library home page.
Whenever I click on a link or bookmark to the FN Library, I end up at the homepage. If I then click the link a second time I get to the page I intended to visit. This is very frustrating.
I am also missing the SyncML libraries from FP2. Is there another API we can use? I don't find anything useful in the FP2 API plug-in extensions.
Teknolog
Yes, seriously Nokia, fix this already!
The #includes are not inside #ifdefs, they're all over the place! WidgetEngineBridge.h is included for instance in WebKitView.cpp.
The 21772 release does...
The S60 web browser should build fine without any extra dlls.
Sadly, it barely builds at all as it is right now. It is still based on Carbide.c++ 1.0, and requires modification of the terrible...