I have written a game for my N70.
but when I press the button,it's system default sound effects comes out.
I don't know how to write some code to disable the (system default) button sound...
Type: Posts; User: hz_chenpeng; Keyword(s):
I have written a game for my N70.
but when I press the button,it's system default sound effects comes out.
I don't know how to write some code to disable the (system default) button sound...
who can give me some good symbian-game development websites?
I'm writing a game and I can't find good examples here.
Thanks
I am trying to write a game with music. I have looked at the example Wavegen program given by Nokia and got that code to compile and work.
...
I read the source code of the DSA example given by nokia.
"Series 60 Developer Platform 1.0: Direct Screen Access Example v1.1"
http://www.forum.nokia.com/info/sw.n..._v1_1.zip.html
as you...
I'm writing a car racing game with sdk6.1 for my Nokia QD.
the game needs high fps so that the animation could be fluent enough.
I find some game's source code on the net, but they are all...
thank Yucca and Symbivg very much.
and here is one more question. If we do the same graphics job, is it true that "exe"(server based application) runs much faster than "app"(dll) ?
both mine and his application can run on Nokia 7610 and Nokia QD, and I don't think 7610 and QD support S60 3rd.
I found a GUI test software written by someone, which is doing the same job as an application I'm writing now.
I'm trying hard to make my application more faster, and at the end I still find his...
now I can play the PCM data int the buffer array,but I always get a "KErrUnderflow" error in the "MaoscPlayComplete(TInt aError)" CallBack function.
but the time is random, sometimes it plays...
now I can play the PCM data int the buffer array,but I always get a "KErrUnderflow" error in the "MaoscPlayComplete(TInt aError)" CallBack function.
but the time is random, sometimes it plays...
那是因为你debug了吧,早期的sdk上不要中断改音乐的线程,否则就会跳出这个错误
on emulator: sdk 6.1
on phone: nokia7610
on emulator: sdk 6.1
on phone: nokia7610
I want to create a buffer array,and put some data into it ,and then the phone can play it in PCM format.
here is some code
public void myInit(){
...
I want to create a buffer array,and put some data into it ,and then the phone can play it in PCM format.
here is some code
public void myInit(){
...
you got the point!
I do try hard to "repaint" from a thread.
I think you must be a experienced developer.Do you have any solution to solve this problem?
anyway,thank "wizard_hu_" very much. ...
sorry I didn't say it clearly. I mean if I want to write a game ( a simple gui dll ),and there are 2 choice
first, use CPeriodic just like I did,set the interval to 20*1000,and when it invokes my...
I think maybe you are right,so I tried my game again on Nokia 7610,but the result turns out that It's still about 5~8 fps just like on Nokia N70.
In my opinion, N70 is much faster than 7610, but...
我在做一个小游戏,其实就是一个简单的gui dll
我用CPeriodic 做timer,"myCPeriodic=CPeriodic::NewL(CActive::EPriorityHigh);"
这里我把优先级定了最高。
然后我设置timer的发生间隔是20*1000,因为我想1秒钟刷新50帧
现在游戏是可以跑了,但是奇怪的是帧数大概只有每秒5到8帧,远远低于50帧。
I am writing a game application, just a simple gui Dll.
I use CPeriodic as my Timer and here is some code of mine:
"myCPeriodic=CPeriodic::NewL(CActive::EPriorityHigh);"
where I set the...
.h文件中
class A{
public:
const static int a[2]={7,13};
};
这种在类的定义的时候就给数组赋予事先设定好的数值
这样的语法在symbian中应该怎么实现?
同样的问题。
看楼主的做法似乎是走隧道的路子,这个是不是要交钱向移动买的?还是所有的公司都可以走隧道的?
需要调试一个网络应用,可是模拟器好像不能联网,应该怎么样才能是模拟器可以上网?
在游戏中,怎么样才可以捕捉屏幕被其他程序占用的消息。
比如我在游戏过程中突然收到电话,系统会把屏幕让给显示电话号码。这时候我应该暂停游戏,应该如何得到屏幕被占用的那条中断消息?
以前找到过相应处理的callback函数,现在忘了。。。
那有什么办法在模拟器上播放midi吗?