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  1. Re: About pre-compliance test without hardware environment

    Hello there,

    the process for the compliance testing demands that you have a machine with exteral IP address and with Windows (or Mac) to run the the emulation environment in. Unfortunately we do...
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    Re: Multiplayer RPG with SNAP Mobile?

    Hello,

    SNAP Mobile has a asset upload and download feature that enables developers to save and update information such as avatars, maps, pictures, basically any small files or data you might need...
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    5,609

    Most recent SDK 1.4.4

    If you are using SDK 1.4.1 we recommend updating to the 1.4.4 API.

    You can download the most recent SDK at:...
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    5,155

    Re: Help,Technology problem about SNAP platform

    Hello,

    remember that you will need to configure your rankings on the emulator before you can use the rankings methods. Configuring the rankings is explained in the emulation environment guide...
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    5,155

    Help,Technology problem about SNAP platform

    "I have got some problem in SNAP development,for example:

    Under Nokia Emulation Enviroment,I try to use reportScore method,after login successfully I use the reportScore method to upload score:...
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    7,860

    Re: SNAP to leave PS2 Online?

    Hello there,

    please email to Capcom customer support.

    Cheers!

    - Heidi
  7. Re: Tip: Developing Connected Mobile Java Games with SNAP Mobile

    Hello Jim,

    if you are in US you can download JellyPOP demo game from your Nseries Nokia phone via the Nseries portal link in the web browser. If you don't have a Nseries phone or a link to that...
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    Re: Does the client work on non-Nokia phones?

    Hello,

    we have succesfully tested some other than non-Nokia handsets with SNAP Mobile applications. Unfortunately I don't have the list to give you.

    You should run our API compatibility test...
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    Re: Can not connect to SNAP Emulator

    Hello Gerhard,

    I checked into the sample app JAD file which currently has the following configuration:

    MIDlet-Name: SnapMobileSample
    MIDlet-Version: 1.4.1
    MIDlet-Vendor: NGS
    MIDlet-Jar-URL:...
  10. Thread: Max players ?

    by heihauki
    Replies
    2
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    5,711

    Re: Max players ?

    Hello,

    it is true that there are only two player examples of the SNAP Mobile games, but that is not the constraint. SNAP Mobile allows up to hundreds players in a game (gameroom). Keeping in mind...
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    5,418

    Re: document not found

    The document is now fixed, so you can download it through the same link.

    - Heidi
  12. Replies
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    5,418

    Re: document not found

    Well, look at that. Thank you for pointing this out.

    I will find out where it disappered and let you know when it's back there. If it's not there soon I can email it to you.

    Cheers!

    - Heidi
  13. Replies
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    7,170

    Re: SNAP Mobile Features

    One correction to this is that you cannot connect your own server for any data storing or other data processing. This is strickly ruled out by SNAP Mobile Standard Game Requirements.

    But as Petri...
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    6,146

    SNAP Mobile SDK 1.4 Released

    Hello all,

    we just released the SNAP Mobile SDK 1.4. In this SDK we worked on the network fault tolerance layer in our API. This fault tolerance layer (FTL) has the ability to track and resend...
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    5,387

    Re: Some questions about SNAP

    Hello Garfield,

    sorry for being little late with my answer.

    1) SNAP Mobile will handle the game lobby and game room structure of your game. When creating the game design to find out which...
  16. Thread: Game class ID

    by heihauki
    Replies
    1
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    5,455

    Re: Game class ID

    Hello,

    I think you have already noticed that you can create the game class ID your self for the emulation environment. This GCID is only to use with your emulation environment locally.

    To get...
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    5,201

    Re: Error Msg : NetworkTimeoutWarning[1]

    Hello,

    for these error codes and names, and the error handling are explained in more detail in the SNAP Mobile Game Developers guide p. 48 and 49: ...
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    Re: Maximum players for a game

    Hello,

    that is a good question Gaya3. There is actually no limit for the amount of players for a SNAP Mobile server, lobby or game room. Of course there is the physical limit for the servers,...
  19. Re: Tip: Developing Connected Mobile Java Games with SNAP Mobile

    The source code JellyPOP is not available for public use.

    You can though download the source code for sample application with SNAP Mobile SDK packet at: ...
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    7,343

    Re: who is using this stuff anyway?

    Hi Loony,

    you should be looking the news about new games from the SNAP Mobile site eu.snaparcade.com.

    Before that you can always dive into our sample application that is inside the SNAP Mobile...
  21. Tip: Developing Connected Mobile Java Games with SNAP Mobile

    Check out presentation about SNAP Mobile given in GDC 2007 for game development tips.
    It is a step-by-step walk-through for how to develop a connected mobile game for Java ME devices.
    ...
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    5,560

    Re: snapEventListner??

    Check out the SNAP Mobile Game Developers Guide chapter 3.17 "Polling for asyncronous events". This will also help you understanding the idea of the snapEventListener aka polling.
    ...
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    6,548

    Re: Help with matches

    Hello Loony,

    you should remember that your players need to be inside the same lobby when you do any game start and when the players to be in the same match. Also you should remember that if you...
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    6,169

    Re: Correction for Ranking Documentation

    This correction was made to the updated Rankings Guide. This document is published at:
    ...
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    5,296

    SNAP Mobile SDK 1.3.1 Published

    Hi all,

    SNAP Mobile SDK update 1.3.1 is published.

    You can download this latest SDK at:
    ...
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