When running on a Nokia 6600, MaoscPlayComplete is never called so there is no way to determine when all buffers passed to WriteL have been played. Everything works perfectly under the emulator...
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When running on a Nokia 6600, MaoscPlayComplete is never called so there is no way to determine when all buffers passed to WriteL have been played. Everything works perfectly under the emulator...
I solved the problem with short buffers not playing by sending a buffer of zero length as the last buffer to play.