If anyone faces the same problem, I worked around this by using a QGLWidget to display the GL. This works on Belle and S^3 - however for some reason currently not on N9. It could be due to some other...
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If anyone faces the same problem, I worked around this by using a QGLWidget to display the GL. This works on Belle and S^3 - however for some reason currently not on N9. It could be due to some other...
Looks like this is a bug in the new Belle devices, so I'm going to see what workaround may be possible. Bug report is now here: http://www.developer.nokia.com/bugs/show_bug.cgi?id=937
Hello everyone.
I am running into a problem with text input on specifically the new Belle devices. I am going by... wait for it... the epong game example, and using QInputDialog::getText to pop...
Thanks guys. After doing testing on various devices (N8 Belle, E7 Anna, 700) it seems to still work ok despite the warnings, so going with Qt game enabler for now as teemup suggested.
Hi
In my game I've been using the volume control hack from the epong example. (I'm sure you guys are all sick of me saying "....epong example"). Anyway, in the update to that I see that it is now...
Yes, the problem with the graphics context being destroyed when minimised was that this happened before my app got any notification (possibly in the middle of anything, I think, due to being in...
Success!
There is a problem using the QML components though, using the TextField I get:
Valid eglHandle received but not running with meego compatible graphicssystem....
Thanks again gnuton. This is getting very involved just for a simple text input... It seems to be that the most sensible route without starting to delve into the intricacies of meego touch is...
Hi gnuton
My basic game structure is following the EPong example, so it is based off a QWidget, not QGraphicsView. It is a cross platform C++ opengl engine that is not Qt or Nokia specific - I am...
Good point, didn't see the date there.
Hi Gnuton
Sorry for the delay in replying, I didn't get the notification email for some reason.
What I mean is that it looks like it is from Windows 95.
I am using the same call from the...
Hi
Can you give some more information? It really depends on how your game is structured.
Thanks Marko! Look forward to hearing back :)
Not to nitpick but I don't think box2d is the best thing to look at if you are just starting out. Rather focus on creating a very basic game, physics can come later.
Hi
I have a cross platform game on Symbian and Meego. My interaction with the specifics of each platform are generally based on the epong example as it seems to be the definitive / complete...
Probably the closest you will get to this kind of development on the 5230 is using flash lite. You can create relatively full featured games, and they can also be packaged into sis installers either...
In this case I would just go with the approach of the EPong game example, it gives you direct OpenGL access within the Qt framework. http://projects.developer.nokia.com/eponggame
This runs on both...
What kinds of Qt features? GUI elements, or more things like the QVector etc?
You can try the game examples here: http://www.developer.nokia.com/Community/Wiki/Category:Games
Based on your question about .sis files and the fact that you are recently started learning C, I...
Report filed at https://bugreports.qt.nokia.com/browse/QTSDK-1071
I have read that description, but if there is any information in there that will enable me to solve crashes in the installer, I must have missed it. I will file a bug report then.
Hi
When using the online installer for 1.1.4 on windows, it crashes at the point "Downloading archive for component: Notifications API simulator - MinGW 4.4"
If I remove the simulator, it crashes...
Thanks mikpeson, that's awesome, this is exactly what I was looking for :)
I had a uniform colour multiply in my standard fragment texture shader, mostly unused at 1, 1, 1, 1 which on the N9 seems...
I think you need to troubleshoot this a bit further. You can determine whether or not it is unique to your application, or whether it happens also with example applications that you build in your...
Just an update - finished the first game version for symbian, on the 700 the frame performance is about 1.8 - so over 10 times better than N9... still kind of mystified. Now that I'm moving on to...