i've solved this performance problem in my game... the problem was on the rendering routines i was using:
g3D.bindTarget(g);
g3D.clear(null);
g3D.releaseTarget(); // deleting theses lines...
Type: Posts; User: fabento; Keyword(s):
i've solved this performance problem in my game... the problem was on the rendering routines i was using:
g3D.bindTarget(g);
g3D.clear(null);
g3D.releaseTarget(); // deleting theses lines...
i´ve made a test with JBenchmark and have the same strange behavior that marks greater speed when you press any of the buttons of the device (not of the java virtual keys - touchscreen)
is it that...
hi
Anyone know about use ragdoll physics in skinnedmesh?? or any tutorial on the web??
I´ve tried to find it, i saw only tutorials about ragdolls in Unity engine (or XNA) but nothing in J2ME /...
i know that j2me doesn´t support multi-touch events...
but i´ve a doubt about the symbian^3 mobiles ( i don´t have one...)
when the virtual keys of the JRT (java runtime) are active is it...
http://www.4shared.com/get/s6_gDWGd/Bluetooth_Walkie-Talkie.html its a J2ME BT Walkie Talkie version that i mentioned before...
and this app "disable" the green key when in its main...
of course, Champ!!
i saw a j2me app named bluetooth walkie talkie... which has the solution to this problem... when i press the call key it wont exits to the dialing window of s60v5.... i guess this app uses...
you´re wrong....
with the code:
public void keyDown(int key)
{
}
i get a 256 value when i press the call key.... the problem is that appears the dialing windows of the...
hi everyone!!
i'm delevoping an action game in J2ME which use the accelerometer and touchscreen...
but its not possible to use multitouch events in j2me..
and i'm trying to uso the call key to...
i use windows 7 64-bit too... and in the emulator i dont know how to configure bluetooth.
i tried to install the driver s60bt, but didnt work with win 7-64bit
thanks for the advices!!!
i´ve doubt about which is the best device in j2me (jsr-184)
in my application i used Meshes and Skinnedmeshes (made in 3d studio)
it´s a game like Dead Space... which...
i had problems to convert max objects (include skins objects) to m3g
and the only solution for this that i found is convert to FBX first...
open this and convert (finaly) to m3g...
the...
Hi everyone!!
I developed a 3D java game (for nokia 5200) using the Zeemote Bluetooth controller, and i want to test how fast it´s in other devices like nokia 5530 or 5800.
Is it possible to...