Hi,
For me the steps to get everything working were the following:
- Install Qt 4.7.4, QML Viewer and CODA on the device, start CODA (I'm using USB to connect the phone to my development PC)
-...
Type: Posts; User: LateJ; Keyword(s):
Hi,
For me the steps to get everything working were the following:
- Install Qt 4.7.4, QML Viewer and CODA on the device, start CODA (I'm using USB to connect the phone to my development PC)
-...
I think you're best off by setting soft keys in code, by using a QAction with a softKeyRole set.
http://www.developer.nokia.com/Community/Wiki/CS001511_-_Add_softkeys_to_QMainWindow
Oh, true, somehow I got my SVG files mixed up. At least I'm not aware of any solution to this problem, the HTML support in Qt rich text editors is not that extensive, so might be difficult to work...
I tried the same with the attached SVG, and it seems to render fine. So at least with some SVGs this seems to work ok.
Text {
text: "<img src=\"arrow.svg\" width=300>"
}
Currently you can use GestureArea (http://doc.qt.nokia.com/4.7-snapshot/qml-gesturearea.html) for implementing a pinch gesture. Note that GestureArea is an experimental element that is not guaranteed...
Have you checked out the RSS Reader example (https://projects.forum.nokia.com/QMLRSSReader)? It has an AccordionList that is used for navigation.
One thing you might also try is to set the smooth-property of Texts, etc. to false while animating, should help a bit with performance.
Another thing that is easy to get wrong especially when...
Have you tried the example from http://doc.trolltech.com/4.7-snapshot/qml-folderlistmodel.html ?
I expanded the code snippet a bit and here's a very simple and ugly but functional file browser:
...
Not really sure if there is an easy way to accomplish that using QML+JS, so you may need to implement it in C++.
With Text.paintedWidth you can get the width of the string that is painted, but...
Desktop target in Qt SDK doesn't have Qt mobility available by default, that's why it doesn't work. To make mobility available also for desktop target, you need to compile it yourself. There's an...
When targeting a device which does not have a GPU (like all 5th edition devices), it is advisable to keep animations to a minimum. In my experience even a very simple application doesn't go above...
Try importing with
import QtMultimediaKit 1.1
I.e. add a space between QtMultimediaKit and 1.1. Works for me at least.
It should be enough if you have only "plugin testQMLPluginDep" in your qmldir file.
Could the problem be a missing Q_EXPORT_PLUGIN2, QML_DECLARE_TYPE or qmlRegisterType? I've attached a simple...