Ok Question this time ^_^ (no bug)
I'm noticing that on the Nokia 620 that my shaders when used for the first time seem to take a long time to draw. playing the first level of my game causes all...
Type: Posts; User: hdxpete; Keyword(s):
Ok Question this time ^_^ (no bug)
I'm noticing that on the Nokia 620 that my shaders when used for the first time seem to take a long time to draw. playing the first level of my game causes all...
hamishwillee,
thank you again for assisting us. we really appreciate it. the issue got to Nokia Tech Support and they confirmed the bug.
Thanks again ^_^
arigatougozaimasu!
I still dont think you understand. we are not looking for support. we are looking to report a bug.
yes i agree $99 is a very small cost for support. however $99 to report a bug is expensive. do we...
Hello,
Yes your remark is very obvious. and something we have already checked, however when the game runs fine when i conditionally compile out this shader. the game also runs fine when i comment...
Hello,
I have a shader that crashes on the 620 but does not crash on the 920. I can not post it to the forum however if i can get in touch with someone from Nokia (and sign a mutual NDA) we would...
DDSTextureLoader converts to DXT1/3/5 which we are already doing. we've done numerous speed ups in other sections of the code and have gotten acceptable performance. so for now we are ok.
i really wish we could pre-bloat them to full RGBA images. as i said though we can't change the format of the image. it seems though that CreateTexture2d takes a really long time. on the order of 34...
very much appreciate the help. writing now...
http://wpdev.uservoice.com/forums/110707-docs/suggestions/3576015-fix-imfmediaengine-crash
Were you able to reproduce the issue?
My computer can not run the emulator. We test directly on the real device. we are using a nokia 920.
BTW: i believe it says in the release notes of that example it can't be run on the emulator. it...