I also have the same problem, and I've been researching for a couple of weeks now. My experience is that FL3 works well inside a carbide stub application, as described in the online instructions, but...
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I also have the same problem, and I've been researching for a couple of weeks now. My experience is that FL3 works well inside a carbide stub application, as described in the online instructions, but...
I also have the same problem. I tried messing with some of the settings in the pkg file, but no use.
swf2go strangely caused great slowdown in my dummy apps just about a second after launching.
...
Hi Mariam,
Thanks for the help. I tried your code and it runs well just for a little more time than mine. So the problem still exists :(
I attach the enterframe event to the stage, not to the...
I shot a video from a similar version, which has a couple of sprites against no background image. You can see the problem clearly:
http://www.youtube.com/watch?v=6l8BrKfCp4o
This is the simplest version that runs inside the Flash IDE. Well, there is not even much of "code" out there, and I'm not even using "Number"s...
Maybe I should record a video...
stop();
var...
Hi Mariam,
The sprite class resides in the library of the Flash IDE. I instantiate each of them from that class once during initialization and keep their references in a vector (tried arrays also)...
Seems like it's not about the number of sprites on the screen. The slowdown occurs after about 1 second, even with a single sprite going around. After a touch, it speeds up for just a little, and...
Hi!
I'm starting to develop flash lite games for symbian^3 devices and I have a C7 phone.
I'm facing a big performance problem with flash lite 4 (and/or others) and I wanted to know if I was...