Hi,
I'm trying to work around with skins in Series 80 on a 9500 communicator.
My problem is that when trying to open the following file "z:\system\data\skinconfig\skinpath.txt" using...
Type: Posts; User: jkatajai; Keyword(s):
Hi,
I'm trying to work around with skins in Series 80 on a 9500 communicator.
My problem is that when trying to open the following file "z:\system\data\skinconfig\skinpath.txt" using...
As far as i'm concerned you can dynamically change the command id of the button, see set of overloaded SetCommandL() functions on CEikButtonGroupContainer class.
Best,
jk
hi,
i don't know whether there is a simple statement by which it would be able to switch to full screen mode...but you may do it using MakeVisible() function to hide Control Button Area/Array and...
juliaf,
nope...on series 80, but i've installed both SDKs. So if you implement on series 60 the last works on both 60 and 80, but the earlier one works on series 80 only.
Best,
jk
juliaf,
first i have to mention that Series80 != Series60 so the code below should work...at least worked for me on Series60 7.0s SDK
// defined in header, need to include eikbtgpc.h
...
Hey you must call BaseConstructL() before initializing the pointer...myself doing it at first statement in ConstructL() function
/*
SDK help:
BaseConstructL()
Initialises this app UI with...
it seems that the pointer is not initialized. You may use break point in the IDE and validate that it got initialized.
Also BaseConstructL() function must be called first.
Best,
jk
hey,
that's what works for me...
in appui.h:
/*
defined as private, do not delete this on destructor as it is not owned by this class
*/
CEikButtonGroupContainer* iToolBar;
Hi all,
anybody solved how to change the environment font that is used to draw eg. listbox items, cba labels etc?
I know how to change the label or listbox item fonts but if i (or one) need(s)...
Have you checked that pointer is valid (i.e. != NULL)?
in which statement you got the errmsg?
Try this...
CEikButtonGroupContainer* iToolBar;
iToolBar = CEikonEnv::Static()->AppUiFactory()->ToolBar();
iToolBar->ButtonById(< Id of the label defined in resource...