Yes, I want to make a method move according to pitch/yaw/roll of the node in the parameter (not according to global parameter), like when you control an airplane or a player in a FPS game.
i tried...
Type: Posts; User: Maxtremus; Keyword(s):
Yes, I want to make a method move according to pitch/yaw/roll of the node in the parameter (not according to global parameter), like when you control an airplane or a player in a FPS game.
i tried...
I want to make a method that moves the node according to it's own x, y, z attributes (not global attributes), i made this but it does not work...
public void move(Node getNode, float x, float...
Agreed......
Yes, it is in the run() method, I'm also using low level graphics programming (GameCanvas) because I want to make some effects after.
Using the Image[] does not fit here, because I'll have so many...
I'm developing an aplication that uses only one Image object to handle images and show it in the screen, my problem is that it loads the same image file every loop, how do I fix it? Here's a short...
I did this
Class extends GameCanvas {
Object3D[] o3d;
Camera cam;
World w;
public Class(){
Thanks but, where's this drawPixels() method? Did you mean drawRegion() method?
I never made this, and I have no Idea how to do it, but I made an example how I think it could be done.
http://img165.imageshack.us/img165/5657/race25dgp4.png
Is this the right way to do it? If...
I created my .m3g file, set a camera (I use as a character, like a FPS game), the World object and everything else to make the application appear, but I have the following problem, I don'tknow how to...
I don't know so much about OpenGL, but about 3D files I'd like to know if I use popular OpenGL files (like .obj) or I use the mobile especific files (.m3g)? I'd like to know specially about...
Oh, I deleted almost all code and i finally figured out what was the problem, the ClasseMidlet() constructor must be declared PUBLIC (i thought Java did it by default), and now it's working good...
Yes, the m3g file exists, and it used to apear in the screen, i even tested o my cellphone and it appeared normal.
I found this:...
I'm loading a 3D object:
public class ClasseCanvas extends Canvas{
Object3D[] cube;
World w;
Graphics3D g3d;
ClasseCanvas(){
Download NetBeans 6.0 it's a lot faster than 5.x versions...
I tried to do this but it didn't worked...
public class ClasseMidlet extends MIDlet {
Display d = Display.getDisplay(this);
ClasseCanvas c;
ClasseMidlet() {
try{
...
I always used this and it works fine:
public class ClasseMidlet extends MIDlet {
Display d = Display.getDisplay(this);
ClasseCanvas c = new ClasseCanvas();
public void...
I created a .m3g file, and I know it may contains things like camera, mesh, light, sprite, etc... and it appears well in the program, but I'd like to know how do I control one of those single...
I'm new at J2ME world, but i'd like to know if it's possible to do this, i only achieve to see the object when I create a premade camera in the 3D editor. Or if it's possible to work with 2 cameras...