Thanks, that solved the partial display problem. I now have some flickering problems with the screen sometimes, but I guess that's because my buffer code is somewhat quickly thrown together....
Type: Posts; User: Captain P; Keyword(s):
Thanks, that solved the partial display problem. I now have some flickering problems with the screen sometimes, but I guess that's because my buffer code is somewhat quickly thrown together....
Hey guys,
I just tested our game on a Nokia 3650 and found out that sometimes the screen doesn't get drawn completely. I'm pretty sure it has nothing to do with the getHeight() bug, as I check for...
I've seen people loading 5 players beforehand without problems, so as far as I know, it's not relevant, depending on the amount of memory available of course.
Hmm, that's a bugger then. Well, I got .ott files to work - still looking for a tool to convert .wav files to .ott, seems to be somewhat difficult, but we'll see. Thanks. :)
Yes, it's MIDP1.0, so initially I removed all sound from this version. Later I read that the 7650 supports the playback of .wav files so I'd expect it to work.
Well, the tone format works, at...
Hello,
I recently tested our game on a Nokia 7650, and the game locked up once a sound should play. I've used the Sound class to play .wav files, tested some supposedly working code I found on...
Most emulators I've used so far allow you to configure this in an options or settings screen, though not all. What emulator are you working with?
Thanks for the replies.
I've taken a different approach now, using a manager class that behaves as a sort of state machine. By swapping the object it holds a reference to, I can directly and...
Thanks for the reply.
I ran some more tests, and it looks like the loading screen doesn´t get set as the current displayable object. serviceRepaints() had no effect for that reason. Turns out...
Hello,
I've been working on mobile games for the past 2 months and recently I had to add a loading screen to a game when loading times exceeded 1 second. The time isn't really the issue, however,...