It built successfully , finally.
I 've reinstalled the OpenC plug-in for S60 and it 's fine. I have two SDKs installed (3rd Edition and 3rd Edition FP1), likely it wasn't installed for the former....
Type: Posts; User: jack-o; Keyword(s):
It built successfully , finally.
I 've reinstalled the OpenC plug-in for S60 and it 's fine. I have two SDKs installed (3rd Edition and 3rd Edition FP1), likely it wasn't installed for the former....
Yeah, I know how to specify the platforms already. actually sometimes it does that when I have only WINSCW listed in my bld.inf, then if you perform build once again it doesn't :/.
well, anyway...
By the way, why does Carbide give me a warning "Cannot determine the version of RVCT compiler" when I'm building for WINSCW?
well, actually the Just In time is unchecked in my emulator.
I did copy the libs correctly I think.
Mmm, I think you're right. I'm just very new to Symbian.
And, in case you guys could help me, here's the problem I'm having with Edgelib currently:...
Well, yeah I found out the libraries actually should be located in:
C:\projects\Edge\lib\symbian-s60_e3rd-emu\
in
C:\Symbian\9.1\S60_3rd\Epoc32\release\winscw\udeb
and...
Okay, I fixed it. I've added those libraries to general libs list instead of the static ones, and placed them on top.
Edit: no, I was wrong, now it says .dso files are missing, originally I...
edge.lib is in C:\projects\Edge\lib\symbian-s60_e3rd
yes, I have an SDK called Edgelib installed on my computer. the libraries are in one of the include paths I've added.
Hi, I'm trying to build a project for S60 3rd Edition, and I'm using a 3rd party SDK, I'm getting this error:
http://i43.tinypic.com/kd4v9k.jpg
Here're the additional libraries I've added:...
Yeah, thanks.
Hi, I'm trying to build a project for S60 3rd Edition. and I'm using a third party SDK ( a 3d engine) as well.
Here's a screenshot of an example build...
well, no I was basically asking if S60 platform has any interface to OpenGL ES, like M3G (JSR 184) on J2ME.
oh well, found out a couple of engines already.
Hi, I've posted this on the general board but nobody replied.
I have a question about 3D graphics on S60 platform.
I don't quite understand how to use graphics (3d models and the such) created...
Hi all.
I have a question about 3D graphics on S60 platform.
I don't quite understand how to use graphics (3d models and the such) created with 3d authoring tools in games on Symbian S60. Do I...
yes I understand that, my first post was a bit poorly worded.
anyway I see, I will take a look at other APIs.
well, because I need a more complex rotation. setTransform only allows to turn the sprite on 90, 270 etc degrees.
Hello.
Is there any way I can rotate a sprite aside from the Sprite class' function setTransform(int transform)? or using a separate sprite for each rotation position is the only way in MIDP?
Hi.
I'm making a 3d game for J2ME, with 3d implementations sitting on Mascot and on JSR184.
I'm trying to set my camera. for JSR184 I manually set the matrix and it works, but for Mascot I'm...
Hmm allright.
Thank you guys.
packages of my own.
Edit: but, they're implementations of my classes for M3G and Mascot platforms.
Hi.
I have two packages in my MIDP application, when performing build I comment one import and uncomment the second (to build for two different platforms).
like this:
import xxx.xxx.xxx.*;...
Oh, well okay thank you. I actually didn't know I can't read it like I did with text.
Well, I created it using my Notepad++.
the file contains 100 rows and 100 columns of '1's. and it is encoded in UTF-8.
Edit: how should I create it to be able reading '1's from it?
No I 'm not getting an exception, my array is initialized with wrong numbers (ie '-17's) instead of '1's.
and Main is my midlet, it does the same getResourceAsStream:
public static...