I am trying to port an POSIX, huge app to Symbian. I solved many problems, many related to threads and the use of video(CVideoPlayerUtility), audio and image (CFbsBitmap) resources.
The problem, now, is that its execution is VERY slow at the emulator. I don't know if it will reflex on the device, but i would like to know witch kind of machine the emulator corresponds. If i get the same results an a device (I think i will obtain it next week) i will try to change my ported program to remove threads and use Active Objects only.
I have some performance asks:
1- How heavy is to use a thread on symbian?
2- How heavy is to use a thread on symbian compared to Active Objects?
3- How heavy is to use the CVideoPlayerUtility?
4- How heavy is to use the CFbsBitmap?
Can anyone help me?( This should be post on Symbian C++ or here is correct? )
Thanks in advance,