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  1. #1
    Registered User ErikRubenson's Avatar
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    Dec 2006
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    I'm making a game that relies on png images to store the level design data. It works fine on most phones but some phones seem to change the colors of the pixels in the createImage method and my levels get screwed.

    Are there any way to read an image and be sure that nothing is changed? Or better way to design simple levels than filling pixels in photoshop.

  2. #2
    Super Contributor soku123's Avatar
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    Feb 2006
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    Hii,
    just find out the color support that you have for each phones..

    thanks
    Thomas

  3. #3
    Super Contributor soku123's Avatar
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    Feb 2006
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    Hii,
    just find out the color support that you have for each phones..

    thanks
    soku

  4. #4
    Registered User ErikRubenson's Avatar
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    Dec 2006
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    The phones that the game works with have 24 bit color depth. And the other phones have 18 bit color depth. Where can I find out how the conversion from 24 bit to 18 bit works? Or is it better to make the images in 18 bit color i photoshop.

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