I am writing a small app that deals with graphics commands for a palletized graphics mode, under VB I simply created an array of bytes that represented the screen, I then worked on the array instead of the screen then translated that to the actual (24 bit) screen. this gave me simple (albeit slow) features like pallet cycling that isn't possible on a 24 bit screen.
I am trying a similar thing in python but so far without luck,
Creating an array of 64k takes ages and as I cant limit it to chars I imagine its gonna be slow to access, full blown python has array support which allows it but the s60 version seems not to.
is there anyway to allocate 64 k of bytes and read/write to them quickly?
or is it possible to create an 8bit image type and then blit that onto the canvas?