Oh.. the other interrupt issue to watch out for is with games that allow you to hold a key down (setting a flag on keyPressed() and resetting on keyReleased()). On some devices, you may lose the keyReleased() event if the interrupt occurs while the key is held down. If you're using hideNotify() and showNotify(), make sure you reset any key flags in the showNotify(). You're probably already doing this...
Graham.






