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  1. #1
    Registered User dee0dee's Avatar
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    Nov 2009
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    I am developing an application for showcasing internal mapping of my college.
    now the problem is to access a new map(staffroom) from previous map( top view of floor) .i want that on clicking of staffroom area in a complete top view of a floor ,detailed map of staffroom replaces the previous one in the same canvas.

    for this i tried a code but that's not working
    :
    protected void paint(Graphics g)
    {

    if((lastPointerX> 269 & lastPointerX < 300)& (lastPointerY> 217 & lastPointerY< 238))
    {

    g.drawImage(staffroom,0,0, Graphics.TOP | Graphics.LEFT);


    }

    else
    g.drawImage(topview,0,0, Graphics.TOP | Graphics.LEFT);

    }

    Need help urgent...
    Last edited by dee0dee; 2009-11-10 at 17:56.

  2. #2
    Nokia Developer Champion Tiger79's Avatar
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    Apr 2007
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    2,697
    I think you should use && instead of & in

    if((lastPointerX> 269 & lastPointerX < 300)& (lastPointerY> 217 & lastPointerY< 238))

  3. #3
    Registered User dee0dee's Avatar
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    Nov 2009
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    2
    thx for replying..
    i have tried that option too..
    but the problem occurring now is that once i clicked in that specified place the new image comes up, but once i click again at any other place the previous image comes on the canvas..
    so the new image is not stable on the page.

    any solution for that??

  4. #4
    Regular Contributor TacB0sS's Avatar
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    Jun 2009
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    Tel-Aviv Israel
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    410
    yes, each Image should be in an object that has a boolean (visible/not visible), with its bounds set(x,y,width,height), and touch event handling methods(pressed dragged released).
    Thanks,
    Adam Zehavi.

  5. #5
    Nokia Developer Champion Tiger79's Avatar
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    Apr 2007
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    2,697
    personally i'd make a global Image value called imageToDisplay...
    Then I'd use the three pointer methods (pointerPressed(), pointerReleased(), pointerDragged) to establish which Image should be shown onscreen, and assign this Image to imageToDisplay...

    afterfards in the paint method you only need to continuesly paint imageToDisplay...

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