Hello there,
I built my Flash Lite app using a main structure to load and unload movies, to release allocated memory.
I'm using removeMovieClip method too, to garantee the cleaning.
My tests droping the swfs at "Other" folder and watching the free memory avaiable and the app behavior was successfully.
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The problem is, when I packaged the app in a sis file, a strange issue appear.
I'll explain the situation:
When the user finish the 3 stages of the game, the application send him to the end animation (another frame in main movie, unloading the previous). On that window, the user can choose between, click at any place to skip the final animation or wait until the credits list terminate (60 seconds), both options redirect to main menu, unloading the actual movie and reloading the main menu.
So, If the user choose to skip that animation, and start another game immediatelly (up to 60 seconds), the game goes to Main Menu from any point (which means that the tween of credit list is still alive).
The question is, when I package my app in a sis, the Flash Player just lose the control to alocated memory? It's C++ the owner now?
I'm trying to diagnose my app with y-task, but unfortunatelly when I try to install, it gives me an error "Expired Certificate". I've tried to workaround changing the date time (past and future) of my phone, but it didn't work too
regards,

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