Later on I display them on the screen with some default font. Just to see that I've calculated correctly.
Later on I display them on the screen with some default font. Just to see that I've calculated correctly.
He used them to show us the resolution on the screen "720x1200" I think.
He used the actual width and height multiplied by the scaleFactor divided by 100 (which can be 1/1.5/1.6), for a 720p resolution, 480*1.5=720 800*1.5 = 1200
(So it was all about adding a reference to System.Windows, sorry to_pe I haven't started on XNA yet )
This sounds like a great small wiki article. Would one of you like to write this approach up - and let me know so I can subedit? to_pe?
How can I help?
Hamish Willee, Nokia Developer Community Manager, ext-hamish.willee@nokia.com
Sure, maybe I'll have some time later today![]()
How can I help?
Hamish Willee, Nokia Developer Community Manager, ext-hamish.willee@nokia.com
This is the initial version Fullscreen XNA games on Windows Phone 8 devices. I will add source code and screenshots as soon as I have some time. It already took me long enough to write this small article.
Its a sad fact that quality content takes time. Thank you very much.
TONI, FYI, I have subedited this slightly. Please give it a quick check. If you don't like my improvements to the introduction, there were done in just the last edit, which you could rollback.
Thanks for doing this, I think it is a useful article.
Last edited by hamishwillee; 2013-03-19 at 05:11.
How can I help?
Hamish Willee, Nokia Developer Community Manager, ext-hamish.willee@nokia.com