I went looking on the site for some mention of this problem and I found this thread:
http://discussion.forum.nokia.com/fo...50+graphics%2A
But it was really in the wrong forum and i am also having the same problem. To sum up the problem if you doing something like this on the 3650:
Image buffer = Image.createImage(128,128);
Graphics gbuf = buffer.getGraphics();
gbuf.setColor(0,0,0);//set black
gbuf.fillRect(0,0,128,128);//clear screen
gbuf.setColor(0,0xFF,0xFF);//set the color magenta
gbuf.drawString("If only i were magenta",0,0,0);
And then copy this to the screen in paint and the text is all black. Check out the linked thread for a complete program that demostrates the bug. Other primitive operations dont seem to be affected. This is a huge problem as it means that any application that uses text cannot work on a buffer canvas. Anyone know a work around?

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