Hello, I heared the drawing of sprites are good optimized in MIDP-2.0! Does it be better to use bitmap drawings instead old fillRect?
We can use:
- fillRect()
OR can use:
- drawImage()
- drawRGB()
- Sprite.paint()
Which one will be fastest?
I'm interesting it in practice, not in theory...
p.s. How much time use g.setColor()?


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