I am able to simulate sprite collision over two sprites .. a bike sprite and an obstacle sprite. However I would not want the collision to trigger when the pixels collide. Is it possible to have a method by which we can have the two sprites colliding for a defined coordinate (x1, y1) for Sprite1 and (x2, y2) for sprite2.
Right now as the helmet of the bike rider comes in contact with the top of the obstacle, the collision is triggered. It should not happen that way.
Please help me as it is urgent.