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  1. #1
    Registered User davidmaxwaterman's Avatar
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    Sep 2006
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    Beijing, China
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    Hi,

    When I run our player, which works fine on the N93 and N95, on a 3250, it displays the message :

    "
    App. closed:
    Player
    OpenGL ES not in 0
    "

    Anyone any idea what this message is about?

    Max.

  2. #2
    Registered User davidmaxwaterman's Avatar
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    I'm still having this problem, if anyone has any ideas....

  3. #3
    Registered User malmrose's Avatar
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    Mar 2003
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    6
    I've never seen that message before, but N93 and N95 have OpenGL ES 1.1, whereas the 3250 has OpenGL ES 1.0. Could you be trying to use 1.1 features?

  4. #4
    Registered User ocr_iwan's Avatar
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    Jan 2007
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    3
    i encountered said error message when SizeChanged() was called by the api framework, with SizeChanged calling glViewport(), and OpenGl beeing initialized in a different thread, or by a static function (at least as far as i remember).

  5. #5
    Registered User davidmaxwaterman's Avatar
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    Quote Originally Posted by ocr_iwan
    i encountered said error message when SizeChanged() was called by the api framework, with SizeChanged calling glViewport(), and OpenGl beeing initialized in a different thread, or by a static function (at least as far as i remember).
    I finally got to the point where I had to fix this problem, and it turns out you were correct. I had a 'setwindowsize()' function that was making opengles calls - it was being called by the ui code, of course. This worked fine on OpenGL ES 1.1, but not 1.0. I changed it to set a flag, and moved the opengles calls to the part of the code that did the swapbuffers(), and put an 'if ( flag )' around it.

    Just to clear up this thread

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