Hi,
When I run our player, which works fine on the N93 and N95, on a 3250, it displays the message :
"
App. closed:
Player
OpenGL ES not in 0
"
Anyone any idea what this message is about?
Max.
Hi,
When I run our player, which works fine on the N93 and N95, on a 3250, it displays the message :
"
App. closed:
Player
OpenGL ES not in 0
"
Anyone any idea what this message is about?
Max.
I'm still having this problem, if anyone has any ideas....
I've never seen that message before, but N93 and N95 have OpenGL ES 1.1, whereas the 3250 has OpenGL ES 1.0. Could you be trying to use 1.1 features?
i encountered said error message when SizeChanged() was called by the api framework, with SizeChanged calling glViewport(), and OpenGl beeing initialized in a different thread, or by a static function (at least as far as i remember).
I finally got to the point where I had to fix this problem, and it turns out you were correct. I had a 'setwindowsize()' function that was making opengles calls - it was being called by the ui code, of course. This worked fine on OpenGL ES 1.1, but not 1.0. I changed it to set a flag, and moved the opengles calls to the part of the code that did the swapbuffers(), and put an 'if ( flag )' around it.Originally Posted by ocr_iwan
Just to clear up this thread![]()