I have very basic questions, the logic of the game must be in the mobil client or can reside in a server of SNAP or in a server of third parts.
I have very basic questions, the logic of the game must be in the mobil client or can reside in a server of SNAP or in a server of third parts.
Usually the actual game logic is on the device-side code (for speed, responsiveness + of course distributing the load).
I don't know how SNAP Mobile supports custom game servers, but you should be able to use TCP/IP sockets to talk to your own server to process data.