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  1. #1
    Registered User yangyu18's Avatar
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    Apr 2006
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    I'm loading 10 1KB sized M3G files into memory.
    using the Load.load() method, on N73 & E50
    i use the on-device debug utilities to monitor the memory usage on the device. then i find that after the 10 files are loaded in, the free memory decreases by 7MB !
    so if i keep loading more M3Gs, i will get out of memory exception on N73 and E50(3rd). but the demo runs perfectly on N70(2nd).
    anybody can tell me why? and how to prevent this conditions?

  2. #2
    Regular Contributor knorring's Avatar
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    Apr 2003
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    The N70 simply has more free RAM memory available for applications after the Symbian OS has loaded.

    http://3lib.ukonline.co.uk/s60history.htm says that the N70 has 32 MB, while the N73 and E50 only have 20 MB free. That's why your demo works only on N70.

  3. #3
    Registered User yangyu18's Avatar
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    Quote Originally Posted by knorring
    The N70 simply has more free RAM memory available for applications after the Symbian OS has loaded.

    http://3lib.ukonline.co.uk/s60history.htm says that the N70 has 32 MB, while the N73 and E50 only have 20 MB free. That's why your demo works only on N70.
    well great thanks for your reply and the device info you gave me.
    there is another important thing in my test: each 1KB m3g file consumes about 700kb memory, is that normal?
    In my game i have about 25 m3g files to load in each level, does that mean my game consumes 25 * 700kb = 17mb memory?
    If this is true, how can I prevent this problem? make all my models into a single m3g file?

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