Hi,
I am having some trouble with the emulator in SDK 1.1 handling SVG canvas (the simplicity of the canvas is to isolate the issues).
I have a simple canvas that I generate from the following SVG file
This all works fine (I get a black rectange where I expect) - but if I increase the height to 220 the emulator immediately crashes when The display is rendered - This should be well within the 220x240 canvas size for the phone - can any one shed any light on something I am doing incorrectly?Code:<?xml version="1.0" encoding="UTF-8"?> <!-- Generator: Mobile Designer 2 2.0 --> <svg stroke-miterlimit="2" zoomAndPan="disable" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" version="1.1" baseProfile="tiny"> <!-- Movie Background --> <rect x="0" y="0" width="220" height="210"/> <!-- Scene 1 --> <g id="Scene_1"> </g> </svg>
This behaves correctly on the phone itself (but obviously development is all but impossible without the emulator)

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