level0.mbm contains 2 bitmaps, each of them holding a set of sprites (I hope I'm not misusing the term here).
Here's how you can have a look inside the mbm file:
Code:
F:\Work\Example2D\data>bmconv /v level0.mbm
BMCONV version 112.
level0.mbm is a File store containing 2 bitmaps
Bitmap 1 information:
Pixel size 1224 x 8
Twips size 4337 x 28
12 Bpp Colour
12 bit RLE compression 23%
Bitmap 2 information:
Pixel size 1224 x 8
Twips size 4337 x 28
16 Bpp Colour
16 bit RLE compression 32%
F:\Work\Example2D\data>bmconv /u level0.mbm bm1.bmp bm2.bmp
BMCONV version 112.
Decompiling...
Epoc file: level0.mbm
Bitmap file 1 : bm1.bmp
Bitmap file 2 : bm2.bmp
Success.
F:\Work\Example2D\data>