I created my .m3g file, set a camera (I use as a character, like a FPS game), the World object and everything else to make the application appear, but I have the following problem, I don'tknow how to implement collisions, I'd like to make my camera collide with the scenary? I heard it has something to do with RayIntersection class and pick() method, I just want to check if the entity is collided, the collision response I can implement by myself, how do I make it?

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