Hi,
I created an application that retrieves the images from the viewfinder one after another. When running the application I calculate the frames per second (fps) that I am able to retrieve from the viewfinder. At first I get 13-15 fps and slowly it decreases to 10-12 fps and eventually stays on 8 fps (it eventually stays on 8 fps after 5 minutes or so). Is there a possiblity that my process's priority is decreased? Or else how can this decrease in fps can be explained? I know that there should be a runtime optimizer such as JIT or similar, but that should cause better fps as time passes, no?
I don't instantiate any new objects and don't have any memory leaks during the running of the applications. I've checked this in the emulator and everything looks ok.
Any suggestions?

Reply With Quote


