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  1. #1
    Regular Contributor abolfoooud's Avatar
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    Jan 2005
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    154
    Hello,

    I have been playing for a while with 3D models to be rendered using OGL ES. However, most of that i was doing was basic models with out real texturung (what is usually used in detailed models). I was intending to write my own parser for md2 format but then i thought maybe i can raise the question here and see what is available.

    so my questions are:

    1- Are there any ready parsers to help impoting 3d models data to OGL ES (like ones for the formats obj, md2, md3, milkshape, 3DS MAX...)?

    2- What is the easiest way to have a textured human-like model on the phone? what is the recommended one for animated models and for static ones? is it md2 and obj or are there any otehrs?

    3- Is COLLADA and option for this? Is there a parser for that?

    many thanx

    AF

  2. #2
    Regular Contributor ed_welch's Avatar
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    Aug 2005
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    192
    Some people export to an intermediate format (i.e. Collada) and then convert that to a properiety binary format (really binary is only feasible option for a commercial game). There is a Collada parser available http://sourceforge.net/projects/collada-dom/

    MD2 is probably a lot simpler to implement. I don't think OBJ supports skinned meshes. There's tonnes of others, FBX, .X, etc, but I don't know anything about them
    Might want to ask on GameDev as well. Lots of 3d gurus hang out there

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