I am trying to grasp the concept of redraw stores in Symbian^3 (http://library.developer.nokia.com/i...7BB5FC0AC.html) and I have a question about treatment of bitmaps.
My understanding is that redraw stores store the sequences of drawing commands so that the window server can replay them when needed.
My deduction is that this means that the commands may be played in a different thread than the application thread.
My question is: what if the command is a bitmap BitBlt command? Does it mean that the app should not update the bitmap because the window server may replay the BitBlt command in a different thread while the app is not yet done updating the bitmap (i.e. flicker)?
If that is the case, I am surprised this is not more widely discussed/documented and why this is not included in the differences between S60 5th and Symbian^3 (http://library.developer.nokia.com/i...7BB5FC0AC.html).
So I am thinking I am getting it wrong about redraw stores...
Thanks in advance for any comment or suggestion appreciated!