How can I get text input from the user using a Canvas in 5th edition, without a physical keypad?
I'm thinking about starting the virtual keyboard for example.
Is that even possible?
I know about the game and navigation keypads defined in JAD or through the App. Manager, but they aren't enough for our use case.
Are we on our own to implement a virtual keypad? Or is there a better solution? (Even internal methods would do.)
Any chance that it will be in the framework later? It seems pretty trivial...
Thanks for any help!