
Originally Posted by
wizard_hu_
Remember that what you actually use from the SDK are stub libraries for the .dll-s on the device, so the bugfixes are not that obvious:
- if you can happily run your code on the FP2 "fixed" emulator, it will still die on a noFP device containing buggy .dll-s
- if the code happens to die on the 3rd MR emulator, the code may run flawlessly on a new device containing the fixed .dll-s
Both directions indicate that in case of you need an API which has been substantially changed over time, you can not do the development with single SDK pick, either it be the oldest or the newest one.