Hi All
Can i get the link from where i can get the s60 plugin APIs for WINSCW emulator build. i have download it from wiki but the libraries are only availble for ARMV5 build.
Thank you,
Ami patel.
Hi All
Can i get the link from where i can get the s60 plugin APIs for WINSCW emulator build. i have download it from wiki but the libraries are only availble for ARMV5 build.
Thank you,
Ami patel.
Hi,
such libraries are not available.
BR
STeN
Hi,
Then can you please tell me how do i use that APIs. I am trying to run the example code Control_Audio_Routing of Audio Routing API. and also need to develop using some of the APIs like Voip APIs.
Thank You.
And? What happens?
You can not install? Sign: www.symbiansigned.com, head towards Open Signed Online
Apparently nothing? Enable panic messages: http://wiki.forum.nokia.com/index.ph...ded_panic_code, and search for the message in the SDK Help
You get a negative number? Check the common error codes: http://wiki.forum.nokia.com/index.php/Error_codes
Hi,
if the API is not available on the emulator, then you need simply to test more on device, use file logging, use the on-device debugging, etc. It might be usefull also for you to implement some dummy functions, which emulate the real behavior - it depends on your needs and on the fact if the API is really not available for WINSCW.
BR
STeN
Hi wizard_hu_
i got the build error of
Undefined symbol: 'class CAudioOutput * CAudioOutput::NewL(class CMdaAudioPlayerUtility &) (?NewL@CAudioOutput@@SAPAV1@AAVCMdaAudioPlayerUtility@@@Z)' AudioRout Unknown 1228477050890 1104
as i had copied the needed header files and libraries in epoc32 root.
AudioOutput.h in \Epoc32\include and audiooutputrouting.lib in \Epoc32\release\winscw\udeb
I would rather build first, then experiment with debugging.
So the files from the plug-in pack in AudioRoutingAPI\epoc32\release\armv5\lib should be copied into the epoc32\release\armv5\lib folder of your SDK.
Because the original idea is that you extract the plugin API, and copy its epoc32 folder over the epoc32 folder of your SDK and you are done.