--- not fixed... there is a bug: the asynchronous communication is made with a buffer; well that is wrong from the start... the definition of asynchronous is that data might be lost, and the definition of the buffer is made for not loosing the data ...
I got this sample code http://wiki.forum.nokia.com/index.ph..._in_Flash_Lite and I've done an adition (a moving ball), but the animation was not soft, so I've added an FPS count
in the sample it is said that the method is asynchronous, but somehow slows flash FPS at the same rate the sensor data is changing (. please fix this in the next update...; or maybe I'm doing something wrong...
I have model:nokia 5800, type:RM-356; software version 10.0.0.010 - 04-11-2008
here is my modified source: http://www.shpe.ro/test/test1.fla and the swf http://www.shpe.ro/test/test1.swf
and a video sample: http://www.youtube.com/watch?v=unSu3ef7oEc first run is without allowing the swf accesing the phone's accelerometer data, and second with access; notice the differencesin FPSs, first si 15-16FPS-constant, and second is 5-17FPS-variable; up is sensor data and the FPS speed of data coming to flash
can anyone form nokia stuff can answer me? did I do something wrong in the application? really because the flash extension is one of the important reason that I bought this phone...