Hi All,
Issue: CMMFAudioOuput (used inside my MMF Controller as audio sink) doesn't provide data, after it had been Paused and then Played again. Maybe someone have the same issue?
PS: I've tried to call CMMFAudioOuput::StopL() method when controller going to be Paused(), in that case audio data is continoues after Play(), but with not correct time stamps - sync is lost.
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Best Regards,
Yuri



